115 Commits

Author SHA1 Message Date
c52cb0b885 Secret tunnel entrance in player house 2020-01-28 16:20:03 +01:00
b5689a5511 pillometer texture change depending on pill level 2020-01-28 15:52:57 +01:00
ef7529332f classes for key and keycard to be able to add items depending on class 2020-01-28 15:35:08 +01:00
b7a53651bb Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace 2020-01-28 15:01:14 +01:00
1430afdf6c less noises 2020-01-28 14:55:33 +01:00
844091a464 Add tree / tentacle things and environment mesh 2020-01-28 14:36:25 +01:00
6cacaf6a2e #55 /spend 1h 2020-01-28 14:34:07 +01:00
2d167726b3 Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace 2020-01-28 14:12:22 +01:00
b6c129897b Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace 2020-01-28 13:42:45 +01:00
9ad6d9756c fixed behavior: Meldewesen runs back after player is not suspicious anymore 2020-01-28 13:42:23 +01:00
8a785ecdbc Make Meldewesen cone material local to prevent it from changing in all 2020-01-28 12:32:51 +01:00
ec939904fc Better scaling of visibility 2020-01-28 12:15:21 +01:00
fa69ab0897 Meldewesen visibility shouldn't go through walls anymore 2020-01-28 12:11:49 +01:00
c412c91f4f Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace
# Conflicts:
#	Level/OutsideWorld.tscn
2020-01-28 11:42:21 +01:00
Ententerminator
f21493f25a merge gawddammit 2020-01-27 17:55:09 +01:00
Ententerminator
8a47c8f64f sun upper & sun downer 2020-01-27 17:54:28 +01:00
37b558d7de fixed Meldewesen behavior \ o / 2020-01-27 17:24:18 +01:00
ae84dc0346 bugfix: hide "press e to..." after taking items 2020-01-27 16:40:44 +01:00
Leon Palluch
c0221a8259 fixed player ray cast 2020-01-27 15:21:49 +01:00
a47e2d143e cock sounds only outside 2020-01-27 14:50:14 +01:00
d8658e4b09 Use preloaded audio clips in Meldewesen 2020-01-27 12:32:32 +01:00
1300f03230 Make workers smaller and thus less intimidating 2020-01-27 11:49:03 +01:00
f2403d6f28 Add new worker meshes 2020-01-27 11:23:23 +01:00
c656c8a947 Add new meldewesen meshes 2020-01-27 11:18:49 +01:00
a51eec71b1 Fix window scaling not being applied on viewport 2020-01-27 00:41:16 +01:00
Ententerminator
00ec79dd53 merged 2020-01-27 00:03:25 +01:00
Ententerminator
c8155d3080 daytime visuals added 2020-01-26 23:57:12 +01:00
5e74ac4d23 yield! 2020-01-26 22:31:48 +01:00
113c2eca4d yield! 2020-01-26 22:30:39 +01:00
57ba4a261d Visibility cone changes color depending on status 2020-01-26 18:33:03 +01:00
2135ce6f4a Specific respawning/pill time behavior when player is in labyrinth 2020-01-26 18:32:44 +01:00
d8f6ba5979 Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace 2020-01-26 17:57:58 +01:00
872280d31f Move some movement logic from PathNavigator to NPC 2020-01-26 17:57:39 +01:00
bfa4fa77f1 added day cycle restart sound 2020-01-26 16:45:25 +01:00
64d835e71d #31 2020-01-26 16:37:38 +01:00
8bc640e98c player was forced on a diet because he didn't fit anymore through doors 2020-01-26 16:32:57 +01:00
b82e328a49 use Worker instead of Meldewesen
#31
2020-01-26 16:31:20 +01:00
30e87cccf0 #42 2020-01-26 16:09:13 +01:00
c110377413 factory doors and enter/leaving building areas 2020-01-26 16:08:54 +01:00
5f4bb0ffa4 Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace 2020-01-26 00:52:44 +01:00
060d0e6081 Make player viewports render shadows 2020-01-26 00:52:03 +01:00
588167dbae #43 #43 46 2020-01-26 00:48:08 +01:00
8e20b198b4 Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace 2020-01-25 19:29:27 +01:00
92efe2e488 #44 sounds, #43 react time 2020-01-25 19:28:52 +01:00
Ententerminator
f017b9781f merge 2020-01-25 19:22:11 +01:00
Ententerminator
f21e5855b9 grobe daytime visuals graphics oder so 2020-01-25 19:21:28 +01:00
ff326379fb only reset time if player is in save area, not loosing collected items 2020-01-25 17:21:50 +01:00
7ecae0cc3d event for respawning 2020-01-17 21:29:33 +01:00
2fcfaf4f49 #39 2020-01-17 20:56:36 +01:00
21b672f8f0 added crosshair and slightly improved font readability 2020-01-13 17:39:24 +01:00