350127b797
Use buses for true/masked volume shifting
2020-01-27 12:32:04 +01:00
57ba4a261d
Visibility cone changes color depending on status
2020-01-26 18:33:03 +01:00
588167dbae
#43 #43 46
2020-01-26 00:48:08 +01:00
Leon Palluch
1317c73942
mmhh 1 wall for inside factory
2020-01-25 19:07:51 +01:00
7ecae0cc3d
event for respawning
2020-01-17 21:29:33 +01:00
2fcfaf4f49
#39
2020-01-17 20:56:36 +01:00
fc0eb63dc8
Fix issues with pill levels and collision
2020-01-08 11:37:26 +01:00
5b6fe3e2c8
Add ambient music which changes based on pill level
2019-12-30 00:53:18 +01:00
c1a0d5672d
Meldewesen stops following in pill level is high enough
...
adjusted pill level
2019-12-27 19:09:11 +01:00
3cfd698276
added nose for Meldewesen for easier debugging
...
set Min Pill level to 1 -> otherwise collisions seems to stop working
changed Meldewesen behavior: only "catch" player if is in forbidden Area, otherwise just following
2019-12-27 18:10:09 +01:00
09e0f32503
Add shader which mixes true and masked view
...
Player now has 2 cameras (one true, one masked), each with a viewport,
which the shader alternates between based on the Pill factor.
2019-11-21 12:19:03 +01:00
130584c4e2
- using getter for receiving values from globals (pill _max)
2019-11-21 10:41:57 +01:00
ff1d85a325
Add Pill singleton with basic behavior
...
A pill can be taken (key 'E', currently in Player.gd for testing) to
increase the level up to the max level (currently 6).
The drugged level gradually decreases down to the min level
(currently 0).
2019-11-11 21:54:17 +01:00