a0a53d9c05
WorkerSpawner #42
...
TODO: custom worker npc and nagivation
2020-01-26 16:06:52 +01:00
86707a4c70
added building blocks for door walls
2020-01-26 16:05:48 +01:00
5f4bb0ffa4
Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace
2020-01-26 00:52:44 +01:00
153a478e2d
Fix potential issues when taking pills inside labyrinth corridor
2020-01-26 00:51:41 +01:00
588167dbae
#43 #43 46
2020-01-26 00:48:08 +01:00
082ad8738a
Add visuals to labyrinth
2020-01-26 00:13:53 +01:00
c015d898f8
Add Labyrinth + required assets
...
The labyrinth mostly works as intended, the only things missing are a
door and a keycard. Also the visuals need to be improved.
2020-01-25 23:19:23 +01:00
Ententerminator
f017b9781f
merge
2020-01-25 19:22:11 +01:00
Ententerminator
f21e5855b9
grobe daytime visuals graphics oder so
2020-01-25 19:21:28 +01:00
Leon Palluch
1317c73942
mmhh 1 wall for inside factory
2020-01-25 19:07:51 +01:00
Ententerminator
5f8bf9013d
menuscreen perfection
2020-01-25 16:37:57 +01:00
3b1f933e3d
Fix pipe color delay
2020-01-08 16:02:04 +01:00
fc0eb63dc8
Fix issues with pill levels and collision
2020-01-08 11:37:26 +01:00
SlightlyObscure
0688ba411a
finished pipe game
2020-01-02 01:59:35 +01:00
5b6fe3e2c8
Add ambient music which changes based on pill level
2019-12-30 00:53:18 +01:00
SlightlyObscure
67f38c1f24
worked on pipe game
2019-12-28 18:36:48 +01:00
3cfd698276
added nose for Meldewesen for easier debugging
...
set Min Pill level to 1 -> otherwise collisions seems to stop working
changed Meldewesen behavior: only "catch" player if is in forbidden Area, otherwise just following
2019-12-27 18:10:09 +01:00
f2dbcc91a5
fixed lever
...
outline-refactoring
2019-12-14 21:05:09 +01:00
0d37f1076d
added fadeOut effect if get in touch with a meldewesen
...
only triggers for under 50 % Pill level, otherwise there will be an conversation
2019-12-14 15:32:29 +01:00
d77f55705c
adding sound for eating (stolen by Karl made by Marlene eating an apple)
...
adding collision for Player - Meldewesen
2019-12-03 12:33:10 +01:00
SlightlyObscure
4f9bbc389b
longer pipe ray casts
2019-11-23 20:44:25 +01:00
Leon Palluch
0a35eb1c24
Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace
2019-11-23 18:29:12 +01:00
Leon Palluch
98cbef0649
pipe colors slightly working, but not really
2019-11-23 18:28:59 +01:00
Ententerminator
fb74bc51b9
now with sandwich
2019-11-23 15:39:03 +01:00
5e72c7c699
Change 'Things' to 'Interactables', new structure
2019-11-22 12:19:22 +01:00
a79ae2402b
Move materials to their own top-level folder
2019-11-22 12:15:51 +01:00
696b1cf724
Move Models to Resources
2019-11-22 12:12:35 +01:00
SlightlyObscure
0c8b8e208a
lever model
2019-11-22 11:11:10 +01:00
SlightlyObscure
0d7fc95ed1
forlorn plumming
2019-11-21 23:52:54 +01:00
Leon Palluch
e0c708e8af
Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace
2019-11-21 21:46:15 +01:00
Leon Palluch
fc712e4ac8
factory gameplay scene added
2019-11-21 21:45:48 +01:00
9d82dbe521
Tweaks for pill-based visuals and collision
2019-11-21 12:45:44 +01:00
92c8e66e63
Collision also changes depending on pill status
...
Corresponds to visibility
2019-11-21 12:36:41 +01:00
9599d80b62
- preparations for HUD
2019-11-19 12:08:11 +01:00
SlightlyObscure
343fa46c3c
peaceful merge conflict
2019-11-18 20:04:36 +01:00
SlightlyObscure
1024e9bc69
added outline for interactions and key prompt
2019-11-18 20:00:45 +01:00
4f02c64752
Add a Meldewesen to the basic level concept
2019-11-18 18:58:53 +01:00
d40c9af92f
Move factory to own scene
2019-11-18 18:32:38 +01:00
SlightlyObscure
469f254644
removed an oppsie
2019-11-18 18:25:57 +01:00
SlightlyObscure
95f354ed74
Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace
2019-11-18 18:17:02 +01:00
SlightlyObscure
6a0e9f791b
key functionality + doors
2019-11-18 18:16:46 +01:00
5e8db31103
Add gameplay details to greyboxed level
...
Key and Meldewesen house
2019-11-18 17:30:36 +01:00
2bf8e0694b
Add basic greyboxed level
2019-11-18 17:19:51 +01:00
SlightlyObscure
892f85e8ad
doors exist and can be opened
2019-11-18 16:15:20 +01:00
SlightlyObscure
67d95714f6
added models for keys
2019-11-17 23:35:56 +01:00
93f59ec131
Add NPC class which Meldewesen now inherits from
...
This is in preparation for being able to more finely control the NPC,
both from the specific NPC implementation and the PathNavigator (which
was renamed accordingly)
2019-11-11 10:24:29 +01:00
f67b7e6361
Meldewesen player visibility works with new Player
2019-11-11 10:20:23 +01:00
d2ee524f72
Fix issues with Meldewesen pathfinding
...
The NavigationMeshInstance now keeps larger distances from obstacles to
avoid the Meldewesen from colliding with them while traversing the
correct path.
A possible issue with the look_at vector has been fixed as well.
2019-11-11 10:16:03 +01:00
4d66d64d04
Ground collision hotfix
...
The ground needs to be a PhysicsBody for the collision to work.
Also added colliders to the boxes to further test collision.
The collision seems to have caused some issues with the Meldewesen
pathfinding - I think I know what's wrong, will fix soon.
2019-11-02 19:33:41 +01:00
f280e6e349
- added basic movement and camera control
...
- collsion with floor does not work!
2019-11-02 19:02:16 +01:00