52b95fe0da
esc - close game
2020-01-29 15:06:19 +01:00
1c23fc9b2f
connecting time and pill level changes to player info label
2020-01-28 22:43:35 +01:00
74812a2a10
All kinds of tweaks and minor fixes for release
2020-01-28 19:31:14 +01:00
ed7e9d632f
allow to hide tooltips for collectibles
2020-01-28 18:37:35 +01:00
1536dc4e67
Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace
2020-01-28 18:29:41 +01:00
317258f344
bugfix: removing collectibles after collect; checking right key lvls
2020-01-28 18:29:11 +01:00
Leon Palluch
846a84db93
restarted time in factory
2020-01-28 18:27:49 +01:00
88d0b65261
duplicating collectibles for global inventory
2020-01-28 17:52:32 +01:00
a8e1dfcc3f
Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace
2020-01-28 17:43:43 +01:00
0e2e48b7d5
singleton inventory
2020-01-28 17:43:21 +01:00
a70f992ea3
Move player back home if caught
2020-01-28 17:41:51 +01:00
Leon Palluch
519bdfebac
Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace
2020-01-28 17:35:14 +01:00
Leon Palluch
dca81e4726
factory room decoration
2020-01-28 17:35:07 +01:00
c52cb0b885
Secret tunnel entrance in player house
2020-01-28 16:20:03 +01:00
ef7529332f
classes for key and keycard to be able to add items depending on class
2020-01-28 15:35:08 +01:00
6cacaf6a2e
#55 /spend 1h
2020-01-28 14:34:07 +01:00
ae84dc0346
bugfix: hide "press e to..." after taking items
2020-01-27 16:40:44 +01:00
a47e2d143e
cock sounds only outside
2020-01-27 14:50:14 +01:00
2135ce6f4a
Specific respawning/pill time behavior when player is in labyrinth
2020-01-26 18:32:44 +01:00
bfa4fa77f1
added day cycle restart sound
2020-01-26 16:45:25 +01:00
c110377413
factory doors and enter/leaving building areas
2020-01-26 16:08:54 +01:00
588167dbae
#43 #43 46
2020-01-26 00:48:08 +01:00
92efe2e488
#44 sounds, #43 react time
2020-01-25 19:28:52 +01:00
ff326379fb
only reset time if player is in save area, not loosing collected items
2020-01-25 17:21:50 +01:00
7ecae0cc3d
event for respawning
2020-01-17 21:29:33 +01:00
2fcfaf4f49
#39
2020-01-17 20:56:36 +01:00
88e184e52d
updated detection of forbidden areas
2019-12-27 20:21:52 +01:00
c1a0d5672d
Meldewesen stops following in pill level is high enough
...
adjusted pill level
2019-12-27 19:09:11 +01:00
3cfd698276
added nose for Meldewesen for easier debugging
...
set Min Pill level to 1 -> otherwise collisions seems to stop working
changed Meldewesen behavior: only "catch" player if is in forbidden Area, otherwise just following
2019-12-27 18:10:09 +01:00
f2dbcc91a5
fixed lever
...
outline-refactoring
2019-12-14 21:05:09 +01:00
0d37f1076d
added fadeOut effect if get in touch with a meldewesen
...
only triggers for under 50 % Pill level, otherwise there will be an conversation
2019-12-14 15:32:29 +01:00
d77f55705c
adding sound for eating (stolen by Karl made by Marlene eating an apple)
...
adding collision for Player - Meldewesen
2019-12-03 12:33:10 +01:00
Leon Palluch
98cbef0649
pipe colors slightly working, but not really
2019-11-23 18:28:59 +01:00
SlightlyObscure
0d7fc95ed1
forlorn plumming
2019-11-21 23:52:54 +01:00
9d82dbe521
Tweaks for pill-based visuals and collision
2019-11-21 12:45:44 +01:00
92c8e66e63
Collision also changes depending on pill status
...
Corresponds to visibility
2019-11-21 12:36:41 +01:00
09e0f32503
Add shader which mixes true and masked view
...
Player now has 2 cameras (one true, one masked), each with a viewport,
which the shader alternates between based on the Pill factor.
2019-11-21 12:19:03 +01:00
41e2d5b096
moved "taking pill" to own script
2019-11-21 11:25:59 +01:00
bd3118c7b3
Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace
2019-11-21 10:33:45 +01:00
d32c0f485b
Fix mouse look movement
...
Weird things happened
2019-11-21 10:33:26 +01:00
0c3d96030b
- ternary (conditional) operator in godot ! :D
2019-11-21 08:31:40 +01:00
8b83d6e7a3
Tweak player movement speed variables
2019-11-20 23:52:48 +01:00
1cf65caed8
Add footstep sound effect and animation
...
Sound is linked to Animation so it always plays when the camera nods
down
2019-11-20 23:52:11 +01:00
8403eb4716
- able to use a leading underscore to define function arguments as unused
2019-11-19 16:41:32 +01:00
785254f98a
- added basic inventory and items (ugly but working!)
...
- TODO: move inventory handling to global
2019-11-19 13:46:44 +01:00
9599d80b62
- preparations for HUD
2019-11-19 12:08:11 +01:00
SlightlyObscure
1024e9bc69
added outline for interactions and key prompt
2019-11-18 20:00:45 +01:00
SlightlyObscure
6a0e9f791b
key functionality + doors
2019-11-18 18:16:46 +01:00
SlightlyObscure
09ae350b9e
mmmhhh fixes
2019-11-18 16:39:26 +01:00
SlightlyObscure
892f85e8ad
doors exist and can be opened
2019-11-18 16:15:20 +01:00