134 Commits

Author SHA1 Message Date
12a2821574 minor behavior fixes 2020-01-28 23:22:01 +01:00
923583f0b8 fixed worker spawner: despawns workers now correctly 2020-01-28 22:44:24 +01:00
1c23fc9b2f connecting time and pill level changes to player info label 2020-01-28 22:43:35 +01:00
74812a2a10 All kinds of tweaks and minor fixes for release 2020-01-28 19:31:14 +01:00
095b1feb3d Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace 2020-01-28 18:51:26 +01:00
1620cc68d5 Improve meldewesen visibility 2020-01-28 18:51:19 +01:00
ed7e9d632f allow to hide tooltips for collectibles 2020-01-28 18:37:35 +01:00
1536dc4e67 Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace 2020-01-28 18:29:41 +01:00
317258f344 bugfix: removing collectibles after collect; checking right key lvls 2020-01-28 18:29:11 +01:00
Leon Palluch
846a84db93 restarted time in factory 2020-01-28 18:27:49 +01:00
9ab426fcbe Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace 2020-01-28 18:00:11 +01:00
8c865a85c7 More Meldewesen / better things 2020-01-28 18:00:03 +01:00
88d0b65261 duplicating collectibles for global inventory 2020-01-28 17:52:32 +01:00
a8e1dfcc3f Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace 2020-01-28 17:43:43 +01:00
0e2e48b7d5 singleton inventory 2020-01-28 17:43:21 +01:00
a70f992ea3 Move player back home if caught 2020-01-28 17:41:51 +01:00
Leon Palluch
519bdfebac Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace 2020-01-28 17:35:14 +01:00
Leon Palluch
dca81e4726 factory room decoration 2020-01-28 17:35:07 +01:00
edea7fc8b4 Fix Meldewesen visibility cone issues 2020-01-28 16:42:04 +01:00
c52cb0b885 Secret tunnel entrance in player house 2020-01-28 16:20:03 +01:00
b5689a5511 pillometer texture change depending on pill level 2020-01-28 15:52:57 +01:00
ef7529332f classes for key and keycard to be able to add items depending on class 2020-01-28 15:35:08 +01:00
b7a53651bb Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace 2020-01-28 15:01:14 +01:00
1430afdf6c less noises 2020-01-28 14:55:33 +01:00
844091a464 Add tree / tentacle things and environment mesh 2020-01-28 14:36:25 +01:00
6cacaf6a2e #55 /spend 1h 2020-01-28 14:34:07 +01:00
2d167726b3 Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace 2020-01-28 14:12:22 +01:00
b6c129897b Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace 2020-01-28 13:42:45 +01:00
9ad6d9756c fixed behavior: Meldewesen runs back after player is not suspicious anymore 2020-01-28 13:42:23 +01:00
8a785ecdbc Make Meldewesen cone material local to prevent it from changing in all 2020-01-28 12:32:51 +01:00
ec939904fc Better scaling of visibility 2020-01-28 12:15:21 +01:00
fa69ab0897 Meldewesen visibility shouldn't go through walls anymore 2020-01-28 12:11:49 +01:00
c412c91f4f Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace
# Conflicts:
#	Level/OutsideWorld.tscn
2020-01-28 11:42:21 +01:00
Ententerminator
f21493f25a merge gawddammit 2020-01-27 17:55:09 +01:00
Ententerminator
8a47c8f64f sun upper & sun downer 2020-01-27 17:54:28 +01:00
37b558d7de fixed Meldewesen behavior \ o / 2020-01-27 17:24:18 +01:00
ae84dc0346 bugfix: hide "press e to..." after taking items 2020-01-27 16:40:44 +01:00
Leon Palluch
c0221a8259 fixed player ray cast 2020-01-27 15:21:49 +01:00
a47e2d143e cock sounds only outside 2020-01-27 14:50:14 +01:00
d8658e4b09 Use preloaded audio clips in Meldewesen 2020-01-27 12:32:32 +01:00
1300f03230 Make workers smaller and thus less intimidating 2020-01-27 11:49:03 +01:00
f2403d6f28 Add new worker meshes 2020-01-27 11:23:23 +01:00
c656c8a947 Add new meldewesen meshes 2020-01-27 11:18:49 +01:00
a51eec71b1 Fix window scaling not being applied on viewport 2020-01-27 00:41:16 +01:00
Ententerminator
00ec79dd53 merged 2020-01-27 00:03:25 +01:00
Ententerminator
c8155d3080 daytime visuals added 2020-01-26 23:57:12 +01:00
5e74ac4d23 yield! 2020-01-26 22:31:48 +01:00
113c2eca4d yield! 2020-01-26 22:30:39 +01:00
57ba4a261d Visibility cone changes color depending on status 2020-01-26 18:33:03 +01:00
2135ce6f4a Specific respawning/pill time behavior when player is in labyrinth 2020-01-26 18:32:44 +01:00