09e0f32503
Add shader which mixes true and masked view
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Player now has 2 cameras (one true, one masked), each with a viewport,
which the shader alternates between based on the Pill factor.
2019-11-21 12:19:03 +01:00
41e2d5b096
moved "taking pill" to own script
2019-11-21 11:25:59 +01:00
bd3118c7b3
Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace
2019-11-21 10:33:45 +01:00
d32c0f485b
Fix mouse look movement
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Weird things happened
2019-11-21 10:33:26 +01:00
0c3d96030b
- ternary (conditional) operator in godot ! :D
2019-11-21 08:31:40 +01:00
8b83d6e7a3
Tweak player movement speed variables
2019-11-20 23:52:48 +01:00
1cf65caed8
Add footstep sound effect and animation
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Sound is linked to Animation so it always plays when the camera nods
down
2019-11-20 23:52:11 +01:00
8403eb4716
- able to use a leading underscore to define function arguments as unused
2019-11-19 16:41:32 +01:00
785254f98a
- added basic inventory and items (ugly but working!)
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- TODO: move inventory handling to global
2019-11-19 13:46:44 +01:00
9599d80b62
- preparations for HUD
2019-11-19 12:08:11 +01:00
SlightlyObscure
1024e9bc69
added outline for interactions and key prompt
2019-11-18 20:00:45 +01:00
SlightlyObscure
6a0e9f791b
key functionality + doors
2019-11-18 18:16:46 +01:00
SlightlyObscure
09ae350b9e
mmmhhh fixes
2019-11-18 16:39:26 +01:00
SlightlyObscure
892f85e8ad
doors exist and can be opened
2019-11-18 16:15:20 +01:00
ff1d85a325
Add Pill singleton with basic behavior
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A pill can be taken (key 'E', currently in Player.gd for testing) to
increase the level up to the max level (currently 6).
The drugged level gradually decreases down to the min level
(currently 0).
2019-11-11 21:54:17 +01:00
d7e76cff6f
- removed unused function param
2019-11-02 20:09:58 +01:00
341c8ba2f2
- some improvements, beautify code *_*
2019-11-02 19:53:07 +01:00