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b5689a5511
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pillometer texture change depending on pill level
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2020-01-28 15:52:57 +01:00 |
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ef7529332f
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classes for key and keycard to be able to add items depending on class
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2020-01-28 15:35:08 +01:00 |
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Ententerminator
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8a47c8f64f
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sun upper & sun downer
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2020-01-27 17:54:28 +01:00 |
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Ententerminator
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c8155d3080
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daytime visuals added
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2020-01-26 23:57:12 +01:00 |
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588167dbae
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#43 #43 46
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2020-01-26 00:48:08 +01:00 |
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Ententerminator
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f21e5855b9
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grobe daytime visuals graphics oder so
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2020-01-25 19:21:28 +01:00 |
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2fcfaf4f49
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#39
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2020-01-17 20:56:36 +01:00 |
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fc0eb63dc8
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Fix issues with pill levels and collision
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2020-01-08 11:37:26 +01:00 |
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c1a0d5672d
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Meldewesen stops following in pill level is high enough
adjusted pill level
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2019-12-27 19:09:11 +01:00 |
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f2dbcc91a5
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fixed lever
outline-refactoring
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2019-12-14 21:05:09 +01:00 |
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130584c4e2
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- using getter for receiving values from globals (pill _max)
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2019-11-21 10:41:57 +01:00 |
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0c3d96030b
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- ternary (conditional) operator in godot ! :D
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2019-11-21 08:31:40 +01:00 |
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8403eb4716
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- able to use a leading underscore to define function arguments as unused
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2019-11-19 16:41:32 +01:00 |
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785254f98a
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- added basic inventory and items (ugly but working!)
- TODO: move inventory handling to global
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2019-11-19 13:46:44 +01:00 |
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2ce505fe78
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- set to Linux newlines
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2019-11-19 12:43:35 +01:00 |
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