2019-11-19 12:43:35 +01:00

14 lines
314 B
GDScript

extends Control
var _container: GridContainer
# Called when the node enters the scene tree for the first time.
func _ready():
_container = get_node("GridContainer");
pass # Replace with function body.
func add_Item ():
#TODO: global member for inventory?
Node item = new Node();
_container.add_child(item)