53 Commits

Author SHA1 Message Date
52b95fe0da esc - close game 2020-01-29 15:06:19 +01:00
1c23fc9b2f connecting time and pill level changes to player info label 2020-01-28 22:43:35 +01:00
74812a2a10 All kinds of tweaks and minor fixes for release 2020-01-28 19:31:14 +01:00
ed7e9d632f allow to hide tooltips for collectibles 2020-01-28 18:37:35 +01:00
1536dc4e67 Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace 2020-01-28 18:29:41 +01:00
317258f344 bugfix: removing collectibles after collect; checking right key lvls 2020-01-28 18:29:11 +01:00
Leon Palluch
846a84db93 restarted time in factory 2020-01-28 18:27:49 +01:00
88d0b65261 duplicating collectibles for global inventory 2020-01-28 17:52:32 +01:00
a8e1dfcc3f Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace 2020-01-28 17:43:43 +01:00
0e2e48b7d5 singleton inventory 2020-01-28 17:43:21 +01:00
a70f992ea3 Move player back home if caught 2020-01-28 17:41:51 +01:00
Leon Palluch
519bdfebac Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace 2020-01-28 17:35:14 +01:00
Leon Palluch
dca81e4726 factory room decoration 2020-01-28 17:35:07 +01:00
c52cb0b885 Secret tunnel entrance in player house 2020-01-28 16:20:03 +01:00
ef7529332f classes for key and keycard to be able to add items depending on class 2020-01-28 15:35:08 +01:00
6cacaf6a2e #55 /spend 1h 2020-01-28 14:34:07 +01:00
ae84dc0346 bugfix: hide "press e to..." after taking items 2020-01-27 16:40:44 +01:00
a47e2d143e cock sounds only outside 2020-01-27 14:50:14 +01:00
2135ce6f4a Specific respawning/pill time behavior when player is in labyrinth 2020-01-26 18:32:44 +01:00
bfa4fa77f1 added day cycle restart sound 2020-01-26 16:45:25 +01:00
c110377413 factory doors and enter/leaving building areas 2020-01-26 16:08:54 +01:00
588167dbae #43 #43 46 2020-01-26 00:48:08 +01:00
92efe2e488 #44 sounds, #43 react time 2020-01-25 19:28:52 +01:00
ff326379fb only reset time if player is in save area, not loosing collected items 2020-01-25 17:21:50 +01:00
7ecae0cc3d event for respawning 2020-01-17 21:29:33 +01:00
2fcfaf4f49 #39 2020-01-17 20:56:36 +01:00
88e184e52d updated detection of forbidden areas 2019-12-27 20:21:52 +01:00
c1a0d5672d Meldewesen stops following in pill level is high enough
adjusted pill level
2019-12-27 19:09:11 +01:00
3cfd698276 added nose for Meldewesen for easier debugging
set Min Pill level to 1 -> otherwise collisions seems to stop working
changed Meldewesen behavior: only "catch" player if is in forbidden Area, otherwise just following
2019-12-27 18:10:09 +01:00
f2dbcc91a5 fixed lever
outline-refactoring
2019-12-14 21:05:09 +01:00
0d37f1076d added fadeOut effect if get in touch with a meldewesen
only triggers for under 50 % Pill level, otherwise there will be an conversation
2019-12-14 15:32:29 +01:00
d77f55705c adding sound for eating (stolen by Karl made by Marlene eating an apple)
adding collision for Player - Meldewesen
2019-12-03 12:33:10 +01:00
Leon Palluch
98cbef0649 pipe colors slightly working, but not really 2019-11-23 18:28:59 +01:00
SlightlyObscure
0d7fc95ed1 forlorn plumming 2019-11-21 23:52:54 +01:00
9d82dbe521 Tweaks for pill-based visuals and collision 2019-11-21 12:45:44 +01:00
92c8e66e63 Collision also changes depending on pill status
Corresponds to visibility
2019-11-21 12:36:41 +01:00
09e0f32503 Add shader which mixes true and masked view
Player now has 2 cameras (one true, one masked), each with a viewport,
which the shader alternates between based on the Pill factor.
2019-11-21 12:19:03 +01:00
41e2d5b096 moved "taking pill" to own script 2019-11-21 11:25:59 +01:00
bd3118c7b3 Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace 2019-11-21 10:33:45 +01:00
d32c0f485b Fix mouse look movement
Weird things happened
2019-11-21 10:33:26 +01:00
0c3d96030b - ternary (conditional) operator in godot ! :D 2019-11-21 08:31:40 +01:00
8b83d6e7a3 Tweak player movement speed variables 2019-11-20 23:52:48 +01:00
1cf65caed8 Add footstep sound effect and animation
Sound is linked to Animation so it always plays when the camera nods
down
2019-11-20 23:52:11 +01:00
8403eb4716 - able to use a leading underscore to define function arguments as unused 2019-11-19 16:41:32 +01:00
785254f98a - added basic inventory and items (ugly but working!)
- TODO: move inventory handling to global
2019-11-19 13:46:44 +01:00
9599d80b62 - preparations for HUD 2019-11-19 12:08:11 +01:00
SlightlyObscure
1024e9bc69 added outline for interactions and key prompt 2019-11-18 20:00:45 +01:00
SlightlyObscure
6a0e9f791b key functionality + doors 2019-11-18 18:16:46 +01:00
SlightlyObscure
09ae350b9e mmmhhh fixes 2019-11-18 16:39:26 +01:00
SlightlyObscure
892f85e8ad doors exist and can be opened 2019-11-18 16:15:20 +01:00