Meldewesen visibility shouldn't go through walls anymore
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Characters/Meldewesen/Visibility.gd
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24
Characters/Meldewesen/Visibility.gd
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extends Area
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onready var rays = get_node("InteractCheckRays")
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var max_distance = 20
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func _process(delta: float) -> void:
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var new_scale = 1.0
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for ray in rays.get_children():
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var collision_point = ray.get_collision_point()
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if collision_point:
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var distance = collision_point.distance_to(global_transform.origin)
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if distance < max_distance:
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var potential_new_scale = distance / max_distance
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if potential_new_scale < new_scale:
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new_scale = potential_new_scale
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scale.z = new_scale
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