retrace/Characters/Meldewesen/Visibility.gd

24 lines
521 B
GDScript

extends Area
onready var rays = get_node("InteractCheckRays")
var max_distance = 20
func _process(delta: float) -> void:
var new_scale = 1.0
for ray in rays.get_children():
var collision_point = ray.get_collision_point()
if collision_point:
var distance = collision_point.distance_to(global_transform.origin)
if distance < max_distance:
var potential_new_scale = distance / max_distance
if potential_new_scale < new_scale:
new_scale = potential_new_scale
scale.z = new_scale