- added Player

This commit is contained in:
incredibleLeitman 2019-11-02 16:04:03 +01:00
parent 72989b8438
commit b88d68d27b
2 changed files with 25 additions and 0 deletions

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://Characters/Player/PlayerMovement.gd" type="Script" id=1]
[sub_resource type="CylinderShape" id=1]
[node name="Player" type="KinematicBody"]
script = ExtResource( 1 )
[node name="Collider" type="CollisionShape" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 )
shape = SubResource( 1 )

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extends KinematicBody
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass