diff --git a/Characters/Player/Player.tscn b/Characters/Player/Player.tscn new file mode 100644 index 0000000..131640c --- /dev/null +++ b/Characters/Player/Player.tscn @@ -0,0 +1,12 @@ +[gd_scene load_steps=3 format=2] + +[ext_resource path="res://Characters/Player/PlayerMovement.gd" type="Script" id=1] + +[sub_resource type="CylinderShape" id=1] + +[node name="Player" type="KinematicBody"] +script = ExtResource( 1 ) + +[node name="Collider" type="CollisionShape" parent="."] +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 ) +shape = SubResource( 1 ) diff --git a/Characters/Player/PlayerMovement.gd b/Characters/Player/PlayerMovement.gd new file mode 100644 index 0000000..355993c --- /dev/null +++ b/Characters/Player/PlayerMovement.gd @@ -0,0 +1,13 @@ +extends KinematicBody + +# Declare member variables here. Examples: +# var a = 2 +# var b = "text" + +# Called when the node enters the scene tree for the first time. +func _ready(): + pass # Replace with function body. + +# Called every frame. 'delta' is the elapsed time since the previous frame. +#func _process(delta): +# pass