animation for taking pills
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@ -11,10 +11,7 @@ func _process(delta):
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Logger.info("Player took a pill; new level: %s" % [Pills.get_round_level()])
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_animation.play("PillTaking")
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#_animation.playback_speed = _vel.length() / MOVE_SPEED
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#Logger.warn("speed: " + String(_animation.playback_speed))
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func _ready():
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_animation = get_parent().get_node("AnimationPlayer") as AnimationPlayer
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_animation = get_parent().get_node("PillAnimationPlayer") as AnimationPlayer
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assert(null != _animation)
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@ -23,7 +23,40 @@ shader_param/masked_view = SubResource( 1 )
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[sub_resource type="CylinderShape" id=4]
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[sub_resource type="Animation" id=5]
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[sub_resource type="Animation" id=6]
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length = 0.8
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("Body/PillCameras:translation")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.2, 0.4, 0.6 ),
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"transitions": PoolRealArray( 1, 1, 1, 1 ),
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"update": 0,
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"values": [ Vector3( 0, 1.8, 0 ), Vector3( -0.1, 1.9, 0 ), Vector3( 0, 1.8, 0 ), Vector3( 0.1, 1.9, 0 ) ]
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}
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tracks/1/type = "method"
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tracks/1/path = NodePath("Footsteps")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0.3, 0.7 ),
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"transitions": PoolRealArray( 1, 1 ),
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"values": [ {
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"args": [ ],
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"method": "play_footstep"
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}, {
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"args": [ ],
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"method": "play_footstep"
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} ]
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}
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[sub_resource type="Animation" id=9]
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resource_name = "PillTaking"
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tracks/0/type = "value"
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tracks/0/path = NodePath("PillTaker/Pill:visible")
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@ -59,40 +92,7 @@ tracks/2/keys = {
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"times": PoolRealArray( 0, 1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Vector3( 0, 0, -1 ), Vector3( 0, 1, 0 ) ]
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}
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[sub_resource type="Animation" id=6]
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length = 0.8
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("Body/PillCameras:translation")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.2, 0.4, 0.6 ),
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"transitions": PoolRealArray( 1, 1, 1, 1 ),
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"update": 0,
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"values": [ Vector3( 0, 1.8, 0 ), Vector3( -0.1, 1.9, 0 ), Vector3( 0, 1.8, 0 ), Vector3( 0.1, 1.9, 0 ) ]
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}
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tracks/1/type = "method"
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tracks/1/path = NodePath("Footsteps")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0.3, 0.7 ),
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"transitions": PoolRealArray( 1, 1 ),
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"values": [ {
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"args": [ ],
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"method": "play_footstep"
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}, {
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"args": [ ],
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"method": "play_footstep"
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} ]
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"values": [ Vector3( 0, 0, -1 ), Vector3( 0, 0.7, 0 ) ]
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}
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[sub_resource type="AudioStreamRandomPitch" id=7]
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@ -104,12 +104,12 @@ random_pitch = 1.3
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[node name="Player" type="KinematicBody" groups=[
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"Player",
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]]
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collision_layer = 7
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collision_mask = 7
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collision_layer = 5
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collision_mask = 5
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script = ExtResource( 1 )
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body_nodepath = NodePath("Body")
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lookingAt_nodepath = NodePath("Body/PillCameras/LookingAt")
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animation_nodepath = NodePath("AnimationPlayer")
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animation_nodepath = NodePath("WalkAnimationPlayer")
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ui_interact_nodepath = NodePath("HUD/PressInteract")
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camera_nodepath = NodePath("Body/PillCameras")
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@ -130,26 +130,20 @@ current = true
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[node name="TrueView" type="Viewport" parent="Body/PillCameras"]
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size = Vector2( 1024, 600 )
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render_target_update_mode = 3
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shadow_atlas_size = 4
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[node name="TrueCamera" type="Camera" parent="Body/PillCameras/TrueView"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 7.45058e-009, 1.8, 0 )
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cull_mask = 2
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current = true
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fov = 80.0
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far = 2000.0
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[node name="MaskedView" type="Viewport" parent="Body/PillCameras"]
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size = Vector2( 1024, 600 )
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render_target_update_mode = 3
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shadow_atlas_size = 4
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[node name="MaskedCamera" type="Camera" parent="Body/PillCameras/MaskedView"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 7.45058e-009, 1.8, 0 )
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cull_mask = 1
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current = true
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fov = 80.0
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far = 2000.0
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[node name="ScreenTexture" type="ColorRect" parent="Body/PillCameras"]
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material = SubResource( 3 )
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@ -167,11 +161,14 @@ remote_path = NodePath("../MaskedView/MaskedCamera")
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 )
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shape = SubResource( 4 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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[node name="WalkAnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "Walk"
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anims/PillTaking = SubResource( 5 )
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anims/Walk = SubResource( 6 )
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[node name="PillAnimationPlayer" type="AnimationPlayer" parent="."]
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playback_speed = 2.0
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anims/PillTaking = SubResource( 9 )
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[node name="Footsteps" type="Spatial" parent="."]
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script = ExtResource( 4 )
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@ -184,10 +181,11 @@ pitch_scale = 1.5
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[node name="HUD" parent="." instance=ExtResource( 6 )]
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[node name="PillTaker" type="Spatial" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 )
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script = ExtResource( 7 )
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[node name="Pill" type="Spatial" parent="PillTaker"]
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transform = Transform( 1, 0, 0, 0, -4.37114e-008, -1, 0, 1, -4.37114e-008, 0, 1, 0 )
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transform = Transform( 1, 0, 0, 0, -4.37114e-008, -1, 0, 1, -4.37114e-008, 0, 0.7, 0 )
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visible = false
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[node name="MeshInstance" type="MeshInstance" parent="PillTaker/Pill"]
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BIN
Models/pill/blue.material
Normal file
BIN
Models/pill/blue.material
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Binary file not shown.
BIN
Models/pill/other.material
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BIN
Models/pill/other.material
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Binary file not shown.
@ -63,7 +63,7 @@ _global_script_class_icons={
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[application]
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config/name="retrace"
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run/main_scene="res://Level/World.tscn"
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run/main_scene="res://Level/PathTestWorld.tscn"
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config/icon="res://icon.png"
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[autoload]
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