fixed Meldewesen behavior \ o /
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@ -1,7 +1,7 @@
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extends NPC
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export(NodePath) var _visibility_path: NodePath
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#export(NodePath) var _visibility_path: NodePath
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export(int) var _player_follow_pill_level = 3
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onready var visibility_cone_mesh = get_node("Visibility/VisibilityCone")
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@ -45,7 +45,7 @@ func _ready():
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_audioPlayer = get_node("AudioStreamPlayer3D") as AudioStreamPlayer3D
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assert(null != _audioPlayer)
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_visibility = get_node(_visibility_path) as Area
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_visibility = get_node("Visibility") as Area
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assert(null != _visibility)
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_visibility.connect("body_entered", self, "_on_body_entered_visibility")
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_visibility.connect("body_exited", self, "_on_body_exited_visibility")
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@ -153,7 +153,7 @@ func _set_behavior ():
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if Pills.get_round_level() <= _player_follow_pill_level:
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Logger.info("The player's pill level is too low - following!")
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_followingPlayer = true
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change_visibility_cone_color(Color.yellowgreen)
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change_visibility_cone_color(Color.yellow)
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if _huntingPlayer or _followingPlayer:
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current_target = _playerRef.transform.origin
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