diff --git a/Characters/Meldewesen/Meldewesen.gd b/Characters/Meldewesen/Meldewesen.gd index 3f78ece..ad459b5 100644 --- a/Characters/Meldewesen/Meldewesen.gd +++ b/Characters/Meldewesen/Meldewesen.gd @@ -1,7 +1,7 @@ extends NPC -export(NodePath) var _visibility_path: NodePath +#export(NodePath) var _visibility_path: NodePath export(int) var _player_follow_pill_level = 3 onready var visibility_cone_mesh = get_node("Visibility/VisibilityCone") @@ -45,7 +45,7 @@ func _ready(): _audioPlayer = get_node("AudioStreamPlayer3D") as AudioStreamPlayer3D assert(null != _audioPlayer) - _visibility = get_node(_visibility_path) as Area + _visibility = get_node("Visibility") as Area assert(null != _visibility) _visibility.connect("body_entered", self, "_on_body_entered_visibility") _visibility.connect("body_exited", self, "_on_body_exited_visibility") @@ -153,7 +153,7 @@ func _set_behavior (): if Pills.get_round_level() <= _player_follow_pill_level: Logger.info("The player's pill level is too low - following!") _followingPlayer = true - change_visibility_cone_color(Color.yellowgreen) + change_visibility_cone_color(Color.yellow) if _huntingPlayer or _followingPlayer: current_target = _playerRef.transform.origin