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14
Characters/Player/UI/UI.gd
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14
Characters/Player/UI/UI.gd
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extends Control
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var _container: GridContainer
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# Called when the node enters the scene tree for the first time.
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func _ready():
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_container = get_node("GridContainer");
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pass # Replace with function body.
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func add_Item ():
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#TODO: global member for inventory?
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Node item = new Node();
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_container.add_child(item)
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@ -1,10 +1,13 @@
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[gd_scene format=2]
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://Characters/Player/UI/UI.gd" type="Script" id=1]
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[node name="HUD" type="Control"]
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[node name="HUD" type="Control"]
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anchor_right = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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anchor_bottom = 1.0
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margin_left = 1.948
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margin_left = 5.12134
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margin_right = 1.948
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margin_right = 5.12134
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script = ExtResource( 1 )
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[node name="PressInteract" type="Label" parent="."]
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[node name="PressInteract" type="Label" parent="."]
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margin_left = 453.005
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margin_left = 453.005
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@ -12,3 +15,10 @@ margin_top = 515.582
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margin_right = 569.005
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margin_right = 569.005
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margin_bottom = 529.582
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margin_bottom = 529.582
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text = "Press E to interact"
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text = "Press E to interact"
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[node name="GridContainer" type="GridContainer" parent="."]
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margin_left = 868.0
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margin_top = 48.0
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margin_right = 1000.0
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margin_bottom = 491.0
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columns = 3
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