Move player camera up for a height of 2m
The player was previously just 1m tall, which is rather small
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@ -15,11 +15,11 @@ body_nodepath = NodePath("Body")
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[node name="Body" type="Spatial" parent="."]
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[node name="Camera" type="Camera" parent="Body"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0 )
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current = true
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[node name="LookingAt" type="RayCast" parent="Body/Camera"]
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transform = Transform( -1, 0, -8.74228e-008, 0, 1, 0, 8.74228e-008, 0, -1, 0, 0, 0 )
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transform = Transform( -1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0 )
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enabled = true
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cast_to = Vector3( 0, 0, 2 )
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