Fix colliders in labyrinth (outside walls were missing layer)
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efb88dbb48
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@ -111,7 +111,6 @@ IsOutside = false
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IsInLabyrinth = true
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[node name="OuterWalls" type="Spatial" parent="."]
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editor/display_folded = true
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[node name="MeshInstance" type="MeshInstance" parent="OuterWalls"]
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transform = Transform( -1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -50, 5, 35 )
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@ -120,6 +119,8 @@ mesh = SubResource( 1 )
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material/0 = null
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[node name="StaticBody" type="StaticBody" parent="OuterWalls/MeshInstance"]
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collision_layer = 3
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collision_mask = 3
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[node name="CollisionShape" type="CollisionShape" parent="OuterWalls/MeshInstance/StaticBody"]
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shape = SubResource( 2 )
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@ -131,6 +132,8 @@ mesh = SubResource( 1 )
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material/0 = null
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[node name="StaticBody" type="StaticBody" parent="OuterWalls/MeshInstance2"]
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collision_layer = 3
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collision_mask = 3
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[node name="CollisionShape" type="CollisionShape" parent="OuterWalls/MeshInstance2/StaticBody"]
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shape = SubResource( 3 )
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@ -142,6 +145,8 @@ mesh = SubResource( 1 )
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material/0 = null
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[node name="StaticBody" type="StaticBody" parent="OuterWalls/MeshInstance3"]
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collision_layer = 3
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collision_mask = 3
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[node name="CollisionShape" type="CollisionShape" parent="OuterWalls/MeshInstance3/StaticBody"]
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shape = SubResource( 4 )
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@ -153,6 +158,8 @@ mesh = SubResource( 1 )
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material/0 = null
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[node name="StaticBody" type="StaticBody" parent="OuterWalls/MeshInstance4"]
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collision_layer = 3
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collision_mask = 3
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[node name="CollisionShape" type="CollisionShape" parent="OuterWalls/MeshInstance4/StaticBody"]
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shape = SubResource( 5 )
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@ -164,6 +171,8 @@ mesh = SubResource( 1 )
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material/0 = null
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[node name="StaticBody" type="StaticBody" parent="OuterWalls/MeshInstance5"]
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collision_layer = 3
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collision_mask = 3
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[node name="CollisionShape" type="CollisionShape" parent="OuterWalls/MeshInstance5/StaticBody"]
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shape = SubResource( 6 )
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@ -175,6 +184,8 @@ mesh = SubResource( 1 )
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material/0 = null
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[node name="StaticBody" type="StaticBody" parent="OuterWalls/MeshInstance9"]
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collision_layer = 3
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collision_mask = 3
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[node name="CollisionShape" type="CollisionShape" parent="OuterWalls/MeshInstance9/StaticBody"]
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shape = SubResource( 6 )
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@ -186,6 +197,8 @@ mesh = SubResource( 1 )
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material/0 = null
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[node name="StaticBody" type="StaticBody" parent="OuterWalls/MeshInstance8"]
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collision_layer = 3
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collision_mask = 3
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[node name="CollisionShape" type="CollisionShape" parent="OuterWalls/MeshInstance8/StaticBody"]
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shape = SubResource( 6 )
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@ -197,6 +210,8 @@ mesh = SubResource( 1 )
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material/0 = null
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[node name="StaticBody" type="StaticBody" parent="OuterWalls/MeshInstance6"]
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collision_layer = 3
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collision_mask = 3
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[node name="CollisionShape" type="CollisionShape" parent="OuterWalls/MeshInstance6/StaticBody"]
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shape = SubResource( 7 )
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@ -208,6 +223,8 @@ mesh = SubResource( 1 )
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material/0 = null
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[node name="StaticBody" type="StaticBody" parent="OuterWalls/MeshInstance7"]
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collision_layer = 3
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collision_mask = 3
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[node name="CollisionShape" type="CollisionShape" parent="OuterWalls/MeshInstance7/StaticBody"]
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shape = SubResource( 8 )
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