- ternary (conditional) operator in godot ! :D
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@ -54,7 +54,7 @@ func _physics_process(delta):
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process_input()
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process_input()
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process_movement(delta)
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process_movement(delta)
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func _process(delta):
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func _process(_delta):
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check_interact()
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check_interact()
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process_animations()
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process_animations()
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@ -95,11 +95,7 @@ func process_movement(delta):
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_vel.y += delta * GRAVITY
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_vel.y += delta * GRAVITY
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# set movement speed
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# set movement speed
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var target = _dir
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var target = _dir * (SPRINT_SPEED if _is_sprinting else MOVE_SPEED)
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if _is_sprinting:
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target *= SPRINT_SPEED
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else:
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target *= MOVE_SPEED
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var hvel = _vel
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var hvel = _vel
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hvel = hvel.linear_interpolate(target, ACCEL * delta)
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hvel = hvel.linear_interpolate(target, ACCEL * delta)
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@ -17,7 +17,7 @@ func _ready():
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func add_item (name):
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func add_item (name):
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Logger.info("Adding item \"" + name + "\" to inventory")
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Logger.info("Adding item \"" + name + "\" to inventory")
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#TODO: global member for inventory?
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#TODO: global member for inventory?
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var text #= Texture.new()
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var text
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if name == "Key":
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if name == "Key":
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text = load("res://Models/key/key.png")
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text = load("res://Models/key/key.png")
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elif name == "Keycard":
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elif name == "Keycard":
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