diff --git a/Characters/Player/Player.gd b/Characters/Player/Player.gd index 134ce2e..cf22215 100644 --- a/Characters/Player/Player.gd +++ b/Characters/Player/Player.gd @@ -54,7 +54,7 @@ func _physics_process(delta): process_input() process_movement(delta) -func _process(delta): +func _process(_delta): check_interact() process_animations() @@ -95,11 +95,7 @@ func process_movement(delta): _vel.y += delta * GRAVITY # set movement speed - var target = _dir - if _is_sprinting: - target *= SPRINT_SPEED - else: - target *= MOVE_SPEED + var target = _dir * (SPRINT_SPEED if _is_sprinting else MOVE_SPEED) var hvel = _vel hvel = hvel.linear_interpolate(target, ACCEL * delta) diff --git a/Characters/Player/UI/UI.gd b/Characters/Player/UI/UI.gd index 8bac7ed..6de3907 100644 --- a/Characters/Player/UI/UI.gd +++ b/Characters/Player/UI/UI.gd @@ -17,7 +17,7 @@ func _ready(): func add_item (name): Logger.info("Adding item \"" + name + "\" to inventory") #TODO: global member for inventory? - var text #= Texture.new() + var text if name == "Key": text = load("res://Models/key/key.png") elif name == "Keycard":