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Update only cells affected by change

+ some more minor optimizations
main
karl 3 years ago
parent
commit
cc5210a71f
  1. 2
      Makefile
  2. 41
      main.cpp

2
Makefile

@ -1,5 +1,5 @@
CXX = g++
CXXFLAGS = -Wall
CXXFLAGS = -Wall -O3
q: main.o
$(CXX) $(CXXFLAGS) -o q main.o

41
main.cpp

@ -15,15 +15,15 @@ class Board {
public:
int values[BOARD_SIZE];
int coordinates_to_id(int x, int y) {
inline int coordinates_to_id(int x, int y) {
return y * BOARD_DIMENSION + x;
}
int get(int x, int y) {
inline int get(int x, int y) {
return values[coordinates_to_id(x, y)];
}
void set(int x, int y, int value) {
inline void set(int x, int y, int value) {
values[coordinates_to_id(x, y)] = value;
}
};
@ -39,33 +39,31 @@ public:
Cell(Board *board, int x, int y) : board(board), x(x), y(y), value(board->get(x, y)) {}
void set_value(int new_value) {
inline void set_value(int new_value) {
value = new_value;
update_possible_values();
}
void update_possible_values() {
// Start off with all possible numbers
std::list<int> possibilities{1, 2, 3, 4, 5, 6, 7, 8 ,9};
possible_values = {1, 2, 3, 4, 5, 6, 7, 8 ,9};
// Remove all from this row
for (int dx = 0; dx < BOARD_DIMENSION; dx++) {
possibilities.remove(board->get(dx, y));
possible_values.remove(board->get(dx, y));
}
// Remove all from this column
for (int dy = 0; dy < BOARD_DIMENSION; dy++) {
possibilities.remove(board->get(x, dy));
possible_values.remove(board->get(x, dy));
}
// Remove all from this quadrant
for (int dy = 0; dy < 3; dy++) {
for (int dx = 0; dx < 3; dx++) {
possibilities.remove(board->get((x - x % 3) + dx, (y - y % 3) + dy));
possible_values.remove(board->get((x - x % 3) + dx, (y - y % 3) + dy));
}
}
possible_values = possibilities;
}
bool operator<(const Cell &other) {
@ -117,6 +115,25 @@ public:
std::sort_heap(heap.begin(), heap.end());
}
// Update the possible values of all cells in the heap which are affected by
// the value of the cell at the given position
void update_affected_cells(int x, int y) {
int x_quadrant = x - x % 3;
int y_quadrant = y - y % 3;
for (Cell &cell : heap) {
if (cell.x == x // Column
|| cell.y == y // Row
|| (cell.x - cell.x % 3 == x_quadrant // Quadrant
&& cell.y - cell.y % 3 == y_quadrant)) {
cell.update_possible_values();
}
}
std::sort_heap(heap.begin(), heap.end());
}
// Returns the best cell in the heap (the one with the most obvious choice)
Cell get_next_best_empty_cell() {
std::pop_heap(heap.begin(), heap.end());
@ -164,7 +181,7 @@ public:
for (int value : cell.possible_values) {
// Apply this value
board->set(cell.x, cell.y, value);
update_all_cells(); // TODO: We'd only need to re-rate the neighbours
update_affected_cells(cell.x, cell.y);
// Recurse; if we find a solution, we're done and can return true
if (solve_recurse()) {
@ -173,7 +190,7 @@ public:
// Seems like this was a dead end -- reset this move
board->set(cell.x, cell.y, 0);
update_all_cells(); // TODO: We could save and reuse the rating from before
update_affected_cells(cell.x, cell.y);
}
// Put the cell back into the heap -- it couldn't be used for any valid solution, so we'll need it somewhere else later

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