quickhull/Line.h
karl 535d912742 Likely performance improvement by limiting points
Instead of just deleting points in the triangle, we only check specific ones which are relevant
2020-11-28 23:58:17 +01:00

62 lines
1.2 KiB
C++

#pragma once
#include <cmath> // For abs, sqrt
#include "Point.h"
class Line
{
private:
Point m_from, m_to, m_to_from_origin;
public:
Line(Point from, Point to) : m_from(from), m_to(to), m_to_from_origin(to - from) {}
Line() = default;
Point from() const
{
return m_from;
}
Point to() const
{
return m_to;
}
void set_from(Point from)
{
m_from = from;
}
void set_to(Point to)
{
m_to = to;
}
// Return true if the given point is to the right of this line.
// False is also returned if the point is directly on the line.
bool is_point_right(Point other) const
{
other -= from();
// Cross product greater than zero?
if (m_to_from_origin.x() * other.y() - m_to_from_origin.y() * other.x() > 0)
{
return true;
}
else
{
return false;
}
}
float distance_to(Point other) const
{
float a = from().y() - to().y();
float b = to().x() - from().x();
float c = from().x() * to().y() - to().x() * from().y();
return abs(a * other.x() + b * other.y() + c) / sqrt(a * a + b * b);
}
};