409 lines
15 KiB
C++
409 lines
15 KiB
C++
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#include <iostream>
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#include <chrono>
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#include <thread>
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#include "Display.h"
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//#include "Line.h"
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#include "Point.h"
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#include "Utility.h"
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Display::Display (const std::vector<Point> &pts, int stepSize) : m_stepSize(stepSize)
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{
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if (!m_font.loadFromFile("Resources/LiberationSans-Regular.ttf"))
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{
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std::cerr << "font LiberationSans-Regular.ttf could not be loaded!" << std::endl;
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}
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m_textStatus.setPosition(OFFSET, HEIGHT - 2*OFFSET);
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m_textStatus.setFont(m_font);
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m_textStatus.setString("initializing...");
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m_textStatus.setCharacterSize(12);
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m_textStatus.setFillColor(sf::Color::Black);
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size_t points = pts.size();
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for (size_t i = 0; i < points; ++i)
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{
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const Point& pt = pts[i];
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sf::CircleShape shape(OFFSET);
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//shape.setPosition(pt.x() - OFFSET, pt.y() - OFFSET); // handle with origin or manually calc position
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shape.setOrigin(OFFSET, OFFSET);
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shape.setPosition(pt.x(), pt.y());
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shape.setFillColor(sf::Color::Green);
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shape.setOutlineThickness(1.f);
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shape.setOutlineColor(sf::Color::Black);
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m_points.push_back(shape);
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//m_points.append(shape);
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sf::Text label;
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//label.setPosition(pt.x() - OFFSET / 2, pt.y() - OFFSET / 2 - 3);
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label.setOrigin(OFFSET / 2 - 1, OFFSET / 2 + 3);
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label.setPosition(pt.x(), pt.y());
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label.setFont(m_font);
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label.setString(std::to_string(i));
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label.setCharacterSize(12);
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label.setFillColor(sf::Color::Black);
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m_labels.push_back(label);
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//m_points.append(label);
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}
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}
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// multiple options possible:
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// a) draw every frame, using elapsed time for updates
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// --> not really needed because we have no animations... also uses a lot of performance
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// b) checking every frame if elapsed time since last tick is larger than a specified offset, then draw the field
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// --> mostly doing nothing but still uses a lot of performance O_o
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// c) just start a simple (c++11 <3) non-busy sleep
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// --> may delay user input / events but don't care atm :p
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void Display::show()
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{
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sf::ContextSettings settings;
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settings.antialiasingLevel = 8;
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sf::RenderWindow window(sf::VideoMode(WIDTH, HEIGHT), "ALGO Prog2: Quickhull - visualization", sf::Style::Default, settings);
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/* b)
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window.setFramerateLimit(0.2);
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sf::Clock clock;
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sf::Time frameTime = sf::seconds(2); //sf::seconds(1.f / 60.f)
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sf::Time timeSinceLastUpdate = frameTime; //sf::Time::Zero;*/
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while (window.isOpen())
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{
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sf::Event event;
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while (window.pollEvent(event))
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{
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if (event.type == sf::Event::Closed)
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window.close();
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}
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// a)
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//update(elapsed);
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//render(window);
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/* b)
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timeSinceLastUpdate += clock.restart();
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// only handle every few seconds because we need no animations
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if (timeSinceLastUpdate >= frameTime)
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{
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std::cout << "entering update and render" << std::endl;
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// start by getting the most left and right point
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timeSinceLastUpdate -= frameTime;
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update();
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render(window);
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}*/
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// c)
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// choose a simple sleep
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update();
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render(window);
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std::this_thread::sleep_for(std::chrono::milliseconds(m_stepSize));
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}
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}
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void Display::update ()
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{
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// TODO: maybe include Akl<6B>Toussaint heuristic first?
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// https://en.wikipedia.org/wiki/Convex_hull_algorithms#Akl%E2%80%93Toussaint_heuristic
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unsigned int curStep = (m_step > 5) ? ((m_step - 2) % 4 + 2) : (m_step % 6); // skip init and first step after first run
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std::string text = "(" + std::to_string(m_step) + ") step " + std::to_string(curStep) + ": ";
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if (curStep == 1)
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{
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// first step: select min - max x coordinates
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m_textStatus.setString(text + "select min - max x coordinates...");
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/* EDIT: manual iteration for combining x and x minmax; also need not previous sorting
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std::pair<Point, Point> minmax = getMinMaxX(m_points);
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std::cout << "min: " << minmax.first.x() << ", " << minmax.first.y() <<
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", max: " << minmax.second.x() << ", " << minmax.second.y() << std::endl;
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m_hull.setPrimitiveType(sf::Lines);
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m_hull.append(sf::Vertex(sf::Vector2f(minmax.first.x(), minmax.first.y()), sf::Color::Blue));
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m_hull.append(sf::Vertex(sf::Vector2f(minmax.second.x(), minmax.second.y()), sf::Color::Blue));*/
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// if use Akl<6B>Toussaint heuristic
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bool useAkl = false;
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if (useAkl)
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{
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sf::Vector2f topLeft(WIDTH, HEIGHT);
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sf::Vector2f topRight(0, HEIGHT);
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sf::Vector2f botLeft(WIDTH, 0);
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sf::Vector2f botRight(0, 0);
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for (auto& pt : m_points)
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{
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sf::Vector2f pos = pt.getPosition();
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float x = pos.x;
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float y = pos.y;
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// TODO: only check explicit x and y seperate!
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if (x < topLeft.x && y < topLeft.y) topLeft = pos;
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if (x > topRight.x && y < topLeft.y) topRight = pos;
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if (x < botLeft.x && y > botLeft.y) botLeft = pos;
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if (x > botRight.x && y > botRight.y) botRight = pos;
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}
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/* TODO: use a convex shape? Or build from vertices in render?
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sf::ConvexShape convex;
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convex.setPointCount(4);
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convex.setPoint(0, topLeft);
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convex.setPoint(1, topRight);
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convex.setPoint(2, botRight);
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convex.setPoint(3, botLeft);*/
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//m_ hull as VertexArray
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//m_hull.setPrimitiveType(sf::Lines);
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m_hull.setPrimitiveType(sf::LineStrip);
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m_hull.append(sf::Vertex(topLeft, sf::Color::Blue));
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m_hull.append(sf::Vertex(topRight, sf::Color::Blue));
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m_hull.append(sf::Vertex(botRight, sf::Color::Blue));
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m_hull.append(sf::Vertex(botLeft, sf::Color::Blue));
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m_hull.append(sf::Vertex(topLeft, sf::Color::Blue));
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}
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else
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{
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sf::Vector2f left(WIDTH, HEIGHT);
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sf::Vector2f right(0, 0);
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for (auto& pt : m_points)
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{
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sf::Vector2f pos = pt.getPosition();
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float x = pos.x;
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//float y = pos.y;
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if (x < left.x) left = pos;
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if (x > right.x) right = pos;
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}
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//m_ hull as VertexArray
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//m_hull.setPrimitiveType(sf::Lines);
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m_hull.setPrimitiveType(sf::LineStrip);
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m_hull.append(sf::Vertex(left, sf::Color::Blue));
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m_hull.append(sf::Vertex(right, sf::Color::Blue));
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m_lines.push_back(Line(Point(left.x, left.y), Point(right.x, right.y)));
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m_lines.push_back(Line(Point(right.x, right.y), Point(left.x, left.y))); // add first line in both directions to work with "right side"
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m_curLine = &m_lines[1];
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// TODO: split points and use map
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m_convex.setPointCount(2);
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m_convex.setFillColor(sf::Color::Transparent);
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m_convex.setOutlineColor(sf::Color::Red);
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m_convex.setOutlineThickness(2);
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m_convex.setPoint(0, left);
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m_convex.setPoint(1, right);
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// TODO: could add here -> set color of points for current split
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}
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}
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else if (curStep == 2)
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{
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// second step: split board
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m_textStatus.setString(text + "split board...");
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// TODO: get current line with points
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if (m_curLine == nullptr)
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{
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size_t lines = m_lines.size();
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if (lines < 1) // no more open lines -> fin
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{
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m_points.clear();
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m_textStatus.setString(text + "finished calculating convex hull");
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return;
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}
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m_curLine = &m_lines[lines - 1];
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}
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std::cout << "lines " << std::to_string(m_lines.size()) << std::endl;
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for (auto& line : m_lines)
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{
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std::cout << " " <<
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std::to_string(line.from().x()) << ", " <<
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std::to_string(line.from().y()) << " - " <<
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std::to_string(line.to().x()) << ", " <<
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std::to_string(line.to().y()) << " " << std::endl;
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}
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for (auto& pt : m_points)
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{
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pt.setFillColor(sign(
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pt.getPosition().x, pt.getPosition().y,
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//m_hull[0].position.x, m_hull[0].position.y,
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//m_hull[1].position.x, m_hull[1].position.y) > 0 ? sf::Color::Red : sf::Color::Green);
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m_curLine->from().x(), m_curLine->from().y(),
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m_curLine->to().x(), m_curLine->to().y()) > 0 ? sf::Color::Red : sf::Color::Green);
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}
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}
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else if (curStep == 3)
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{
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// get line with more than one point -> or use m_curLine
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// calc furthest point
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// create new lines
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// third step: draw triangle, remove inner points
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m_textStatus.setString(text + "find furthest point and draw triangle...");
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sf::Vector2f pos = m_points[0].getPosition();
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float maxDistance = 0;
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for (auto& pt : m_points)
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{
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/*
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if (pt.getFillColor() == sf::Color::Green)
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{
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std::cout << "distance to green point " << pt.getPosition().x << ", " << pt.getPosition().y << ": " << distance << std::endl;
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}
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else if (pt.getFillColor() == sf::Color::Red)
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{
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std::cout << "distance to red point " << pt.getPosition().x << ", " << pt.getPosition().y << ": " << distance << std::endl;
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}
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*/
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if (pt.getFillColor() == sf::Color::Green) continue;
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float distance = pDistance(
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pt.getPosition().x, pt.getPosition().y,
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//m_hull[0].position.x, m_hull[0].position.y,
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//m_hull[1].position.x, m_hull[1].position.y);
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m_curLine->from().x(), m_curLine->from().y(),
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m_curLine->to().x(), m_curLine->from().y());
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if (distance > maxDistance)
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{
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pos = pt.getPosition();
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maxDistance = distance;
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}
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}
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if (maxDistance > 0)
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{
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std::cout << "max point at " << pos.x << ", " << pos.y << std::endl;
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// not append but insert between last line points
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// -> append a point, then swap values
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size_t vertices = m_hull.getVertexCount();
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m_hull.append(sf::Vertex(pos, sf::Color::Blue));
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m_hull[vertices] = m_hull[vertices - 1];
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m_hull[vertices - 1].position = pos;
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size_t points = m_convex.getPointCount();
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m_convex.setPointCount(points + 1);
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m_convex.setPoint(points, pos);
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//m_lines.push_back(Line(m_curLine->from(), Point(pos.x, pos.y)));
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//m_lines.push_back(Line(Point(pos.x, pos.y), m_curLine->to()));
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m_lines.push_back(Line(Point(pos.x, pos.y), m_curLine->to()));
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//m_curLine->set_to(Point(pos.x, pos.y)); // only changes the value of the pointer
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//(*m_curLine).set_to(Point(pos.x, pos.y)); // doesn't update list
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//(*m_curLine) = Line(m_curLine->from(), Point(pos.x, pos.y)); // doesn't update list
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m_lines[m_lines.size() - 2] = Line(m_curLine->from(), Point(pos.x, pos.y)); // updates list entry
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std::cout << "added to lines " << std::to_string(m_lines.size()) << std::endl;
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for (auto& line : m_lines)
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{
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std::cout << " " <<
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std::to_string(line.from().x()) << ", " <<
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std::to_string(line.from().y()) << " - " <<
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std::to_string(line.to().x()) << ", " <<
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std::to_string(line.to().y()) << " " << std::endl;
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}
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}
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else
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{
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m_lines.pop_back(); // remove last element -> TODO: directly use stack?
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}
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}
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else if (curStep == 4)
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{
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// fourth step: remove inner points
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m_textStatus.setString(text + "remove inner points...");
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// TODO: wip
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/*size_t lines = m_lines.size() - 1;
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Point pt1 = m_lines[lines - 1].from();
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Point pt2 = m_lines[lines - 1].to();
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Point pt3 = m_lines[lines].to();
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for (size_t i = m_points.size(); i > 0; i--)
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{
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Point pt(m_points[i].getPosition().x, m_points[i].getPosition().y);
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if (IsPointInTriangle(pt, pt1, pt2, pt3))
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{
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m_points.erase(m_points.begin() + i);
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}
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}*/
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m_curLine = nullptr;
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}
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else if (curStep == 5)
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{
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// fifth step: adding new hull point
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// TEMP: TEST check if ends
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//if (m_step >= 10) m_points.clear();
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if (m_points.size() == 0) m_textStatus.setString(text + "finished calculating convex hull");
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else m_textStatus.setString(text + "adding new hull point...");
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}
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else if (m_step > 0) m_textStatus.setString(text + "invalid status!");
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if (m_stepSize == 0 && curStep > 0)
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{
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std::cout << "any key to continue with next step...";
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std::cin.get();
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}
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if (curStep != 5 || m_points.size() > 0) m_step++;
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}
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void Display::render (sf::RenderWindow &window)
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{
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window.clear(sf::Color::White);
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// draw already calculated hull
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//if (step >= 1)
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{
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/*size_t vertices = m_hull.getVertexCount();
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for (size_t i = 0; i < vertices; ++i)
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{
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std::cout << "hull pt[" << i << "] color: " << std::to_string(m_hull[i].color.toInteger()) << " >> " <<
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std::to_string(m_hull[i].color.a) << ", " <<
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std::to_string(m_hull[i].color.r) << ", " <<
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std::to_string(m_hull[i].color.g) << ", " <<
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std::to_string(m_hull[i].color.b) << std::endl;
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}*/
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//window.draw(&m_hull[0], m_hull.size(), sf::Lines);
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window.draw(&m_hull[0], m_hull.getVertexCount(), m_hull.getPrimitiveType());
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// TODO: either insert points at correct location
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// or only sort, then draw final hull
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//window.draw(m_convex);
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}
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// always print remaining points
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size_t points = m_points.size();
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for (size_t i = 0; i < points; ++i)
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{
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window.draw(m_points[i]);
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window.draw(m_labels[i]);
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}
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// draw line the algorithm is currently working on
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if (m_curLine != nullptr)
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{
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sf::Vertex line[] =
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{
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sf::Vertex(sf::Vector2f(m_curLine->from().x(), m_curLine->from().y()), sf::Color::Red),
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sf::Vertex(sf::Vector2f(m_curLine->to().x(), m_curLine->to().y()), sf::Color::Red)
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};
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window.draw(line, 2, sf::Lines);
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}
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// show amount of steps and current status
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window.draw(m_textStatus);
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window.display();
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} |