#include "Quickhull.h" int main() { std::list points = { Point(1, 1), Point(-1, -1), Point(-1, 1), Point(1, -1), Point(0.5, 0) // Should not be in the hull }; std::list hull; Quickhull::get_hull(points, hull); for (const Point &point : hull) { std::cout << point.x() << ", " << point.y() << std::endl; } return 0; }