7bfa0f0ed2
Add Akl Heuristic in performance mode
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Doesn't seem to make much of a difference though :(
but another issue was fixed in the meantime (we weren't actually usign the leftmost and rightmost points!)
2020-12-06 22:09:35 +01:00
ef01f37834
Improve performance of straight line edge case handling
2020-12-06 19:56:16 +01:00
82c0df1840
Fix rectangle behavior properly, minor improvements
2020-12-06 19:37:47 +01:00
482a9eb30e
adding temp debug output to show slowdown -> TODO: revert this commit
2020-11-30 23:38:47 +01:00
ce7e9fa015
refactoring to allow cmd arg "runs" to execute perf mode multiple times -> TODO: dunno why every step gets slower? oO
2020-11-30 23:28:58 +01:00
40f6a6cb04
removed unbelievably ugly newline
2020-11-30 18:07:29 +01:00
c6ea56a0a4
moved mode dependent and file read number generation into NumberGenerator
2020-11-30 16:07:14 +01:00
1c73b14f24
merged performance into main -> now used vor vis and perf mode; adding param akl for heuristic
2020-11-30 15:43:42 +01:00
071ff11f0d
including only limits... not full std c++ lib
2020-11-29 18:10:56 +01:00
6056640ad4
replaced pragma once with classic defines to omit warnings in gcc
2020-11-29 03:13:39 +01:00
6654519d84
Change distance_to to distance_squared_to
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more efficiency! (and we only need it for comparisons anyways)
2020-11-29 01:38:07 +01:00
c0bba8b264
Add temp workaround for rectangle
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Getting both rectangle sides to work as intended is tricky. This works, but should be replaced with something better.
2020-11-29 01:27:59 +01:00
b9fd11ca0d
Fix bug where distance would be too close to 0 to register
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the furthest_distance now starts at -1 instead of 0 - if there's a point with a distance of 0, that's fine.
This caused issues in the circle previously.
2020-11-29 01:01:03 +01:00
535d912742
Likely performance improvement by limiting points
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Instead of just deleting points in the triangle, we only check specific ones which are relevant
2020-11-28 23:58:17 +01:00
79111d184b
Finish Quickhull functionality + basic test
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The performance mode, which I'm working on, can now be tested with `make performance && ./performance`.
A very simple test was added, and it works!
2020-11-28 22:21:48 +01:00
acfb3a4500
More Quickhull implementation; add Triangle class
2020-11-28 21:11:32 +01:00
d1d170f558
Some work on Quickhull
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Also added basic arithmetic to Point, and a class for a Line
2020-11-28 20:47:52 +01:00
cb4d223780
Add outline for Quickhull algorithm
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Mostly comments for now
2020-11-23 22:57:30 +01:00