simple test project setup for SFML
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Makefile
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Makefile
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CXX = g++
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CXXFLAGS = -Wall -O3
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# In case you installed SFML to a non-standard path, you'll need to tell the compiler where to find the SFML headers (.hpp files):
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# g++ -c main.cpp -I<sfml-install-path>/include
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# If SFML is not installed in a standard path, you need to tell the dynamic linker where to find the SFML libraries first by specifying LD_LIBRARY_PATH:
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# export LD_LIBRARY_PATH=<sfml-install-path>/lib && ./sfml-app
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quickhull: main.o Timing.o
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# link with sfml libs; -lsfml-network -lsfml-audio currently not needed
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$(CXX) $(CXXFLAGS) -o quickhull main.o Timing.o -lsfml-system -lsfml-window -lsfml-graphics
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main.o: main.cpp Timing.h
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$(CXX) $(CXXFLAGS) -c main.cpp
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Timing.o: Timing.h
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clean :
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-rm *.o quickhull
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main.cpp
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main.cpp
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// make sure sfml is installed:
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// linux - sudo apt-get install libsfml-dev
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// windows - manual dl from https://www.sfml-dev.org/download.php
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#include <SFML/Graphics.hpp>
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#include "Timing.h"
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int main()
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{
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sf::RenderWindow window(sf::VideoMode(200, 200), "SFML works!");
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sf::CircleShape shape(100.f);
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shape.setFillColor(sf::Color::Green);
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while (window.isOpen())
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{
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sf::Event event;
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while (window.pollEvent(event))
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{
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if (event.type == sf::Event::Closed)
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window.close();
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}
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window.clear();
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window.draw(shape);
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window.display();
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}
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return 0;
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}
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