simple test project setup for SFML

This commit is contained in:
incredibleLeitman 2020-11-18 15:33:12 +01:00
parent acb6e0524a
commit e527de08f9
2 changed files with 49 additions and 0 deletions

20
Makefile Normal file
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CXX = g++
CXXFLAGS = -Wall -O3
# In case you installed SFML to a non-standard path, you'll need to tell the compiler where to find the SFML headers (.hpp files):
# g++ -c main.cpp -I<sfml-install-path>/include
# If SFML is not installed in a standard path, you need to tell the dynamic linker where to find the SFML libraries first by specifying LD_LIBRARY_PATH:
# export LD_LIBRARY_PATH=<sfml-install-path>/lib && ./sfml-app
quickhull: main.o Timing.o
# link with sfml libs; -lsfml-network -lsfml-audio currently not needed
$(CXX) $(CXXFLAGS) -o quickhull main.o Timing.o -lsfml-system -lsfml-window -lsfml-graphics
main.o: main.cpp Timing.h
$(CXX) $(CXXFLAGS) -c main.cpp
Timing.o: Timing.h
clean :
-rm *.o quickhull

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main.cpp Normal file
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// make sure sfml is installed:
// linux - sudo apt-get install libsfml-dev
// windows - manual dl from https://www.sfml-dev.org/download.php
#include <SFML/Graphics.hpp>
#include "Timing.h"
int main()
{
sf::RenderWindow window(sf::VideoMode(200, 200), "SFML works!");
sf::CircleShape shape(100.f);
shape.setFillColor(sf::Color::Green);
while (window.isOpen())
{
sf::Event event;
while (window.pollEvent(event))
{
if (event.type == sf::Event::Closed)
window.close();
}
window.clear();
window.draw(shape);
window.display();
}
return 0;
}