Some work on Quickhull

Also added basic arithmetic to Point, and a class for a Line
This commit is contained in:
karl 2020-11-28 20:47:52 +01:00
parent cb4d223780
commit d1d170f558
5 changed files with 131 additions and 35 deletions

40
Line.h Normal file
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@ -0,0 +1,40 @@
#pragma once
#include "Point.h"
class Line
{
private:
Point m_from, m_to, m_to_from_origin;
public:
Line(Point from, Point to) : m_from(from), m_to(to), m_to_from_origin(to - from) {}
Point from() const
{
return m_from;
}
Point to() const
{
return m_to;
}
// Return true if the given point is to the right of this line.
// False is also returned if the point is directly on the line.
bool is_point_right(Point other)
{
other -= from();
// Cross product greater than zero?
if (m_to_from_origin.x() * other.y() - m_to_from_origin.y() * other.x() > 0)
{
return true;
}
else
{
return false;
}
}
};

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@ -7,9 +7,9 @@ CXXFLAGS = -Wall -O3
# If SFML is not installed in a standard path, you need to tell the dynamic linker where to find the SFML libraries first by specifying LD_LIBRARY_PATH:
# export LD_LIBRARY_PATH=<sfml-install-path>/lib && ./sfml-app
quickhull: main.o Timing.o Display.o
quickhull: main.o Quickhull.h Point.h Line.h Timing.o Display.o
# link with sfml libs; -lsfml-network -lsfml-audio currently not needed
$(CXX) $(CXXFLAGS) -o quickhull main.o Timing.o Display.o -lsfml-system -lsfml-window -lsfml-graphics
$(CXX) $(CXXFLAGS) -o quickhull main.o Quickhull.h Point.h Line.h Timing.o Display.o -lsfml-system -lsfml-window -lsfml-graphics
main.o: main.cpp Timing.h
$(CXX) $(CXXFLAGS) -c main.cpp
@ -18,7 +18,5 @@ Display.o: Display.h
Timing.o: Timing.h
Quickhull.o: Quickhull.h
clean :
-rm *.o quickhull

32
Point.h
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@ -8,13 +8,41 @@ private:
public:
Point(float x, float y) : m_x(x), m_y(y) {}
float x()
Point() : m_x(0), m_y(0) {}
float x() const
{
return m_x;
}
float y()
float y() const
{
return m_y;
}
Point operator+(const Point &other)
{
return Point(x() + other.x(), y() + other.y());
}
Point operator-(const Point &other)
{
return Point(x() - other.x(), y() - other.y());
}
Point &operator+=(const Point &other)
{
m_x += other.x();
m_y += other.y();
return *this;
}
Point &operator-=(const Point &other)
{
m_x -= other.x();
m_y -= other.y();
return *this;
}
};

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@ -1,26 +0,0 @@
#include "Quickhull.h"
void Quickhull::get_hull(std::vector<Point> &input, std::vector<Point> &output)
{
// Get leftmost and rightmost point
// Add them to the output.
// Create a line from leftmost to rightmost
// Sort points between left and right of that line
// Call get_hull_with_line with the left points, as well as with the right points, and the line
}
void Quickhull::get_hull_with_line(std::vector<Point> &input, std::vector<Point> &output, Point, Point)
{
// If the input vector is empty, we're done
// Find the point which is furthest away from the line, add it to the output
// Build a triangle with these 3 points
// Remove points inside this triangle
// Recursively call get_hull_with_line for each side of the triangle
}

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@ -1,14 +1,70 @@
#pragma once
#include <vector>
#include <list>
#include <bits/stdc++.h> // For INT_MIN & INT_MAX
#include "Point.h"
#include "Line.h"
class Quickhull
{
public:
static void get_hull(std::vector<Point> &, std::vector<Point> &);
static void get_hull(std::list<Point> &input, std::list<Point> &output)
{
// Get leftmost and rightmost point
Point leftmost(INT_MAX, 0), rightmost(INT_MIN, 0);
for (const Point &point : input)
{
if (point.x() < leftmost.x()) {
leftmost = point;
} else if (point.y() > rightmost.y()) {
rightmost = point;
}
}
// Add them to the output
output.emplace_back(leftmost);
output.emplace_back(rightmost);
// Remove them from the input (as well as duplicates)
input.remove(leftmost);
input.remove(rightmost);
// Create a line from leftmost to rightmost
Line line = Line(leftmost, rightmost);
// Sort points between left and right of that line
std::list<Point> points_left, points_right;
for (const Point &point : input)
{
if (line.is_point_right(point))
{
points_right.emplace_back(point);
}
else
{
points_left.emplace_back(point);
}
}
// Call get_hull_with_line with the left points, as well as with the right points, and the line
get_hull_with_line(points_left, output, line);
get_hull_with_line(points_right, output, line);
}
private:
static void get_hull_with_line(std::vector<Point> &, std::vector<Point> &, Point, Point);
static void get_hull_with_line(std::list<Point> &input, std::list<Point> &output, const Line &line)
{
// If the input vector is empty, we're done
if (input.empty()) return;
// Find the point which is furthest away from the line, add it to the output
// Build a triangle with these 3 points
// Remove points inside this triangle
// Recursively call get_hull_with_line for each side of the triangle
}
};