alot of debugging, playing around and trying to get things to work

This commit is contained in:
incredibleLeitman 2020-11-29 23:32:54 +01:00
parent 2b51a02f44
commit a4acfdee3c
2 changed files with 134 additions and 154 deletions

View File

@ -4,7 +4,6 @@
#include <thread>
#include "Display.h"
//#include "Line.h"
#include "Point.h"
#include "Utility.h"
@ -26,17 +25,14 @@ Display::Display (const std::vector<Point> &pts, int stepSize) : m_stepSize(step
{
const Point& pt = pts[i];
sf::CircleShape shape(OFFSET);
//shape.setPosition(pt.x() - OFFSET, pt.y() - OFFSET); // handle with origin or manually calc position
shape.setOrigin(OFFSET, OFFSET);
shape.setPosition(pt.x(), pt.y());
shape.setFillColor(sf::Color::Green);
shape.setOutlineThickness(1.f);
shape.setOutlineColor(sf::Color::Black);
m_points.push_back(shape);
//m_points.append(shape);
sf::Text label;
//label.setPosition(pt.x() - OFFSET / 2, pt.y() - OFFSET / 2 - 3);
label.setOrigin(OFFSET / 2 - 1, OFFSET / 2 + 3);
label.setPosition(pt.x(), pt.y());
label.setFont(m_font);
@ -44,7 +40,6 @@ Display::Display (const std::vector<Point> &pts, int stepSize) : m_stepSize(step
label.setCharacterSize(12);
label.setFillColor(sf::Color::Black);
m_labels.push_back(label);
//m_points.append(label);
}
}
@ -109,6 +104,11 @@ void Display::update ()
// https://en.wikipedia.org/wiki/Convex_hull_algorithms#Akl%E2%80%93Toussaint_heuristic
unsigned int curStep = (m_step > 5) ? ((m_step - 2) % 4 + 2) : (m_step % 6); // skip init and first step after first run
if (m_stepSize == 0 && curStep > 0)
{
std::cout << "any key to continue with next step...";
std::cin.get();
}
std::string text = "(" + std::to_string(m_step) + ") step " + std::to_string(curStep) + ": ";
if (curStep == 1)
@ -116,15 +116,6 @@ void Display::update ()
// first step: select min - max x coordinates
m_textStatus.setString(text + "select min - max x coordinates...");
/* EDIT: manual iteration for combining x and x minmax; also need not previous sorting
std::pair<Point, Point> minmax = getMinMaxX(m_points);
std::cout << "min: " << minmax.first.x() << ", " << minmax.first.y() <<
", max: " << minmax.second.x() << ", " << minmax.second.y() << std::endl;
m_hull.setPrimitiveType(sf::Lines);
m_hull.append(sf::Vertex(sf::Vector2f(minmax.first.x(), minmax.first.y()), sf::Color::Blue));
m_hull.append(sf::Vertex(sf::Vector2f(minmax.second.x(), minmax.second.y()), sf::Color::Blue));*/
// if use AklToussaint heuristic
bool useAkl = false;
if (useAkl)
@ -146,16 +137,6 @@ void Display::update ()
if (x > botRight.x && y > botRight.y) botRight = pos;
}
/* TODO: use a convex shape? Or build from vertices in render?
sf::ConvexShape convex;
convex.setPointCount(4);
convex.setPoint(0, topLeft);
convex.setPoint(1, topRight);
convex.setPoint(2, botRight);
convex.setPoint(3, botLeft);*/
//m_ hull as VertexArray
//m_hull.setPrimitiveType(sf::Lines);
m_hull.setPrimitiveType(sf::LineStrip);
m_hull.append(sf::Vertex(topLeft, sf::Color::Blue));
m_hull.append(sf::Vertex(topRight, sf::Color::Blue));
@ -168,35 +149,45 @@ void Display::update ()
sf::Vector2f left(WIDTH, HEIGHT);
sf::Vector2f right(0, 0);
for (auto& pt : m_points)
int i_left = WIDTH;
int i_right = 0;
size_t points = m_points.size();
for (size_t i = 0; i < points; ++i)
{
sf::Vector2f pos = pt.getPosition();
sf::Vector2f pos = m_points[i].getPosition();
float x = pos.x;
//float y = pos.y;
if (x < left.x) left = pos;
if (x > right.x) right = pos;
if (x < left.x)
{
i_left = i;
left = pos;
}
if (x > right.x)
{
i_right = i;
right = pos;
}
}
//m_ hull as VertexArray
//m_hull.setPrimitiveType(sf::Lines);
m_hull.setPrimitiveType(sf::LineStrip);
m_hull.append(sf::Vertex(left, sf::Color::Blue));
m_hull.append(sf::Vertex(right, sf::Color::Blue));
// adding starting points from most x to left
if (i_left < i_right)
{
std::swap(i_left, i_right);
}
for (int i = 0; i < 2; ++i)
{
int pos = (i == 0) ? i_left : i_right;
m_points[pos].setFillColor(sf::Color::Blue);
m_hullPoints.push_back(m_points[pos]);
m_points.erase(m_points.begin() + pos);
}
m_lines.push_back(Line(Point(left.x, left.y), Point(right.x, right.y)));
m_lines.push_back(Line(Point(right.x, right.y), Point(left.x, left.y))); // add first line in both directions to work with "right side"
m_curLine = &m_lines[1];
m_curLineIdx = 1;
m_curLine = m_lines[1];
// TODO: split points and use map
m_convex.setPointCount(2);
m_convex.setFillColor(sf::Color::Transparent);
m_convex.setOutlineColor(sf::Color::Red);
m_convex.setOutlineThickness(2);
m_convex.setPoint(0, left);
m_convex.setPoint(1, right);
// TODO: could add here -> set color of points for current split
}
}
else if (curStep == 2)
@ -204,38 +195,44 @@ void Display::update ()
// second step: split board
m_textStatus.setString(text + "split board...");
// TODO: get current line with points
if (m_curLine == nullptr)
// get current line with points
while (m_curLineIdx == -1)
{
size_t lines = m_lines.size();
if (lines < 1) // no more open lines -> fin
{
std::cout << "## no more open lines -> fin!" << std::endl;
m_points.clear();
m_textStatus.setString(text + "finished calculating convex hull");
m_textStatus.setString(text + "finished calculating convex hull in " + std::to_string(m_step / 5) + " cycles");
return;
}
m_curLine = &m_lines[lines - 1];
Line cand = m_lines[lines - 1];
int positives = 0;
for (auto& pt : m_points)
{
positives += (sign(pt.getPosition().x, pt.getPosition().y,
cand.from().x(), cand.from().y(),
cand.to().x(), cand.to().y()) > 0) ? 1 : 0;
}
std::cout << "lines " << std::to_string(m_lines.size()) << std::endl;
for (auto& line : m_lines)
if (positives > 0)
{
std::cout << " " <<
std::to_string(line.from().x()) << ", " <<
std::to_string(line.from().y()) << " - " <<
std::to_string(line.to().x()) << ", " <<
std::to_string(line.to().y()) << " " << std::endl;
m_curLineIdx = lines - 1;
m_curLine = m_lines[lines - 1];
}
else
{
m_lines.pop_back();
}
}
for (auto& pt : m_points)
{
pt.setFillColor(sign(
pt.getPosition().x, pt.getPosition().y,
//m_hull[0].position.x, m_hull[0].position.y,
//m_hull[1].position.x, m_hull[1].position.y) > 0 ? sf::Color::Red : sf::Color::Green);
m_curLine->from().x(), m_curLine->from().y(),
m_curLine->to().x(), m_curLine->to().y()) > 0 ? sf::Color::Red : sf::Color::Green);
m_lines[m_curLineIdx].from().x(), m_lines[m_curLineIdx].from().y(),
m_lines[m_curLineIdx].to().x(), m_lines[m_curLineIdx].to().y()) > 0 ? sf::Color::Red : sf::Color::Green);
}
}
else if (curStep == 3)
@ -247,70 +244,40 @@ void Display::update ()
// third step: draw triangle, remove inner points
m_textStatus.setString(text + "find furthest point and draw triangle...");
sf::Vector2f pos = m_points[0].getPosition();
sf::Vector2f pos;
float maxDistance = 0;
for (auto& pt : m_points)
int i_cand = 0;
size_t points = m_points.size();
for (size_t i = 0; i < points; ++i)
{
/*
if (pt.getFillColor() == sf::Color::Green)
{
std::cout << "distance to green point " << pt.getPosition().x << ", " << pt.getPosition().y << ": " << distance << std::endl;
}
else if (pt.getFillColor() == sf::Color::Red)
{
std::cout << "distance to red point " << pt.getPosition().x << ", " << pt.getPosition().y << ": " << distance << std::endl;
}
*/
if (pt.getFillColor() == sf::Color::Green) continue;
if (m_points[i].getFillColor() == sf::Color::Green) continue;
sf::Vector2f cand = m_points[i].getPosition();
float distance = pDistance(
pt.getPosition().x, pt.getPosition().y,
//m_hull[0].position.x, m_hull[0].position.y,
//m_hull[1].position.x, m_hull[1].position.y);
m_curLine->from().x(), m_curLine->from().y(),
m_curLine->to().x(), m_curLine->from().y());
cand.x, cand.y,
m_lines[m_curLineIdx].from().x(), m_lines[m_curLineIdx].from().y(),
m_lines[m_curLineIdx].to().x(), m_lines[m_curLineIdx].from().y());
if (distance > maxDistance)
{
pos = pt.getPosition();
i_cand = i;
pos = cand;
maxDistance = distance;
}
}
if (maxDistance > 0)
{
std::cout << "max point at " << pos.x << ", " << pos.y << std::endl;
// move point from all points to hull points
m_points[i_cand].setFillColor(sf::Color::Blue);
m_hullPoints.push_back(m_points[i_cand]);
std::cout << "removing pt " << m_points[i_cand].getPosition().x << ", " << m_points[i_cand].getPosition().y << " at index " << std::to_string(i_cand) << " after inserted to hullpoints" << std::endl;
m_points.erase(m_points.begin() + i_cand);
// not append but insert between last line points
// -> append a point, then swap values
size_t vertices = m_hull.getVertexCount();
m_hull.append(sf::Vertex(pos, sf::Color::Blue));
m_hull[vertices] = m_hull[vertices - 1];
m_hull[vertices - 1].position = pos;
size_t points = m_convex.getPointCount();
m_convex.setPointCount(points + 1);
m_convex.setPoint(points, pos);
//m_lines.push_back(Line(m_curLine->from(), Point(pos.x, pos.y)));
//m_lines.push_back(Line(Point(pos.x, pos.y), m_curLine->to()));
m_lines.push_back(Line(Point(pos.x, pos.y), m_curLine->to()));
//m_curLine->set_to(Point(pos.x, pos.y)); // only changes the value of the pointer
//(*m_curLine).set_to(Point(pos.x, pos.y)); // doesn't update list
//(*m_curLine) = Line(m_curLine->from(), Point(pos.x, pos.y)); // doesn't update list
m_lines[m_lines.size() - 2] = Line(m_curLine->from(), Point(pos.x, pos.y)); // updates list entry
std::cout << "added to lines " << std::to_string(m_lines.size()) << std::endl;
for (auto& line : m_lines)
{
std::cout << " " <<
std::to_string(line.from().x()) << ", " <<
std::to_string(line.from().y()) << " - " <<
std::to_string(line.to().x()) << ", " <<
std::to_string(line.to().y()) << " " << std::endl;
}
Point to = m_lines[m_curLineIdx].to();
Point from = m_lines[m_curLineIdx].from();
m_lines.push_back(Line(Point(pos.x, pos.y),to));
m_lines[m_lines.size() - 2] = Line(from, Point(pos.x, pos.y)); // updates list entry
}
else
{
@ -322,39 +289,48 @@ void Display::update ()
// fourth step: remove inner points
m_textStatus.setString(text + "remove inner points...");
// TODO: wip
/*size_t lines = m_lines.size() - 1;
size_t lines = m_lines.size() - 1;
if (lines > 2)
{
// assure clockwise order
Point pt1 = m_lines[lines - 1].from();
Point pt2 = m_lines[lines - 1].to();
Point pt3 = m_lines[lines].to();
for (size_t i = m_points.size(); i > 0; i--)
if (sign(pt2, pt1, pt3) > 0)
{
std::swap(pt1, pt2);
}
size_t points = m_points.size();
for (int i = points - 1; i >= 0; i--)
{
Point pt(m_points[i].getPosition().x, m_points[i].getPosition().y);
if (IsPointInTriangle(pt, pt1, pt2, pt3))
{
std::cout << "remove pt inside triangle -> " << i << " with pos: " << pt.x() << ", " << pt.y() << std::endl;
m_points.erase(m_points.begin() + i);
}
}*/
m_curLine = nullptr;
else
{
m_points[i].setFillColor(sf::Color::Green);
}
}
}
//m_curLine = nullptr;
//m_curLineIdx = -1;
}
else if (curStep == 5)
{
// fifth step: adding new hull point
// TEMP: TEST check if ends
//if (m_step >= 10) m_points.clear();
m_curLineIdx = -1;
//m_curLine = m_lines[lines - 1];
if (m_points.size() == 0) m_textStatus.setString(text + "finished calculating convex hull");
if (m_points.size() == 0) m_textStatus.setString(text + "finished calculating convex hull in " + std::to_string(m_step/5) + " cycles");
else m_textStatus.setString(text + "adding new hull point...");
}
else if (m_step > 0) m_textStatus.setString(text + "invalid status!");
if (m_stepSize == 0 && curStep > 0)
{
std::cout << "any key to continue with next step...";
std::cin.get();
}
if (curStep != 5 || m_points.size() > 0) m_step++;
}
@ -362,42 +338,41 @@ void Display::render (sf::RenderWindow &window)
{
window.clear(sf::Color::White);
// draw already calculated hull
//if (step >= 1)
// draw already calculated hull points
size_t elements = m_hullPoints.size();
for (size_t i = 0; i < elements; ++i)
{
/*size_t vertices = m_hull.getVertexCount();
for (size_t i = 0; i < vertices; ++i)
{
std::cout << "hull pt[" << i << "] color: " << std::to_string(m_hull[i].color.toInteger()) << " >> " <<
std::to_string(m_hull[i].color.a) << ", " <<
std::to_string(m_hull[i].color.r) << ", " <<
std::to_string(m_hull[i].color.g) << ", " <<
std::to_string(m_hull[i].color.b) << std::endl;
}*/
window.draw(m_hullPoints[i]);
//window.draw(&m_hull[0], m_hull.size(), sf::Lines);
window.draw(&m_hull[0], m_hull.getVertexCount(), m_hull.getPrimitiveType());
sf::Vertex ptTo;
if (i < elements - 1) ptTo = sf::Vertex(m_hullPoints[i + 1].getPosition(), sf::Color::Blue);
else ptTo = sf::Vertex(m_hullPoints[0].getPosition(), sf::Color::Blue);
sf::Vertex line[] = { sf::Vertex(sf::Vector2f(m_hullPoints[i].getPosition()), sf::Color::Blue), ptTo };
// TODO: either insert points at correct location
// or only sort, then draw final hull
//window.draw(m_convex);
window.draw(line, 2, sf::Lines);
}
// always print remaining points
size_t points = m_points.size();
for (size_t i = 0; i < points; ++i)
elements = m_points.size();
for (size_t i = 0; i < elements; ++i)
{
window.draw(m_points[i]);
}
// seperately print labels for points
elements = m_labels.size();
for (size_t i = 0; i < elements; ++i)
{
window.draw(m_labels[i]);
}
// draw line the algorithm is currently working on
if (m_curLine != nullptr)
if (m_curLineIdx != -1)
{
sf::Vertex line[] =
{
sf::Vertex(sf::Vector2f(m_curLine->from().x(), m_curLine->from().y()), sf::Color::Red),
sf::Vertex(sf::Vector2f(m_curLine->to().x(), m_curLine->to().y()), sf::Color::Red)
sf::Vertex(sf::Vector2f(m_curLine.from().x(), m_curLine.from().y()), sf::Color::Red),
sf::Vertex(sf::Vector2f(m_curLine.to().x(), m_curLine.to().y()), sf::Color::Red)
};
window.draw(line, 2, sf::Lines);
}

View File

@ -5,6 +5,7 @@
// linux - sudo apt-get install libsfml-dev
// windows - manual dl from https://www.sfml-dev.org/download.php
#include <SFML/Graphics.hpp>
//#include <list>
#include "Line.h"
@ -29,12 +30,16 @@ private:
//sf::VertexArray m_labels;
//std::vector<sf::Vertex> m_hull;
std::vector<sf::CircleShape> m_hullPoints;
sf::VertexArray m_hull;
sf::ConvexShape m_convex;
//sf::ConvexShape m_convex; // shape for convex hull -> does not fit because points have to be aligned already
//std::map<Line, std::vector<Point> > m_pointsForLine;
std::vector<Line> m_lines;
Line *m_curLine = nullptr;
//std::list<Line> m_lines;
//Line *m_curLine = nullptr; // get any value if the underlying vector gets resized and moved in memory
Line m_curLine; // -> either make a copy
size_t m_curLineIdx = -1; // or just use index
unsigned int m_step = 0;
void update();