added rng mode for diagonals
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@ -2,6 +2,7 @@
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#include <cstdlib> // for srand, rand
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#include <fstream> // ifstream
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#include <ctime> // time
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#include <algorithm>
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class NumberGenerator
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{
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@ -20,6 +21,10 @@ public:
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{
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return NumberGenerator::get_circle_numbers(count);
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}
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else if (mode == 4)
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{
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return NumberGenerator::get_diagonal_numbers(count);
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}
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else throw "unspecified rng Mode"; // TODO: could handle in parse args
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}
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@ -114,4 +119,19 @@ public:
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}
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return points;
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}
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static std::list<Point> get_diagonal_numbers(const int valCount)
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{
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std::list<Point> points;
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float x = 0;
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float y = 0;
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for (int i = 0; i < valCount; ++i)
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{
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x = OFFSET + static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / (std::min(WIDTH, HEIGHT) - 2 * OFFSET)));
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points.push_back(Point(x, HEIGHT - x)); // /
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//points.push_back(Point(x, HEIGHT - x)); // \
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}
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return points;
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}
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};
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