using const references
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@ -6,12 +6,12 @@ static float sign(float x, float y, float x1, float y1, float x2, float y2)
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return (x - x2) * (y1 - y2) - (x1 - x2) * (y - y2);
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}
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static float sign (Point &p1, Point &p2, Point &p3)
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static float sign (const Point &p1, const Point &p2, const Point &p3)
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{
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return (p1.x() - p3.x()) * (p2.y() - p3.y()) - (p2.x() - p3.x()) * (p1.y() - p3.y());
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}
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static bool IsPointInTriangle(Point &pt, Point &p1, Point &p2, Point &p3)
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static bool IsPointInTriangle(const Point &pt, const Point &p1, const Point &p2, const Point &p3)
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{
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float d1 = sign(pt, p1, p2);
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float d2 = sign(pt, p2, p3);
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