Add basic visualization to performance mode
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7
Makefile
7
Makefile
@ -1,5 +1,6 @@
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CXX = g++
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CXXFLAGS = -Wall -O3 -g
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SFMLFLAGS = -lsfml-system -lsfml-window -lsfml-graphics
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# In case you installed SFML to a non-standard path, you'll need to tell the compiler where to find the SFML headers (.hpp files):
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# g++ -c main.cpp -I<sfml-install-path>/include
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@ -9,10 +10,10 @@ CXXFLAGS = -Wall -O3 -g
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quickhull: main.o Quickhull.h Point.h Line.h Triangle.h Timing.o Display.o
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# link with sfml libs; -lsfml-network -lsfml-audio currently not needed
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$(CXX) $(CXXFLAGS) -o quickhull main.o Quickhull.h Point.h Line.h Triangle.h Timing.o Display.o -lsfml-system -lsfml-window -lsfml-graphics
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$(CXX) $(CXXFLAGS) -o quickhull main.o Quickhull.h Point.h Line.h Triangle.h Timing.o Display.o $(SFMLFLAGS)
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performance: performance.cpp
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$(CXX) $(CXXFLAGS) -o performance performance.cpp
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performance: performance.cpp Display.o
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$(CXX) $(CXXFLAGS) -o performance Display.o performance.cpp $(SFMLFLAGS)
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main.o: main.cpp Timing.h
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$(CXX) $(CXXFLAGS) -c main.cpp
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@ -1,22 +1,56 @@
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#include "Quickhull.h"
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#include "NumberGenerator.h"
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#include "Display.h"
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int main()
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{
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std::list<Point> points = {
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Point(1, 1),
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Point(-1, -1),
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Point(-1, 1),
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Point(1, -1),
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Point(0.5, 0) // Should not be in the hull
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};
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std::list<Point> points = NumberGenerator::get_circle_numbers(500);
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std::list<Point> hull;
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Quickhull::get_hull(points, hull);
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// create the window
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sf::RenderWindow window(sf::VideoMode(800, 800), "k-d-tree");
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sf::CircleShape normal_p(2);
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normal_p.setFillColor(sf::Color(250, 250, 250));
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sf::CircleShape hull_p(2);
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hull_p.setFillColor(sf::Color(250, 100, 50));
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// run the program as long as the window is open
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while (window.isOpen())
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{
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// check all the window's events that were triggered since the last iteration of the loop
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sf::Event event;
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while (window.pollEvent(event))
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{
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// "close requested" event: we close the window
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if (event.type == sf::Event::Closed)
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window.close();
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}
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// clear the window with black color
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window.clear(sf::Color::Black);
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// Draw all points
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for (const Point &point : points)
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{
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normal_p.setPosition(point.x() + 50, point.y() + 50);
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window.draw(normal_p);
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}
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// Draw hull points
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for (const Point &point : hull)
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{
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std::cout << point.x() << ", " << point.y() << std::endl;
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hull_p.setPosition(point.x() + 50, point.y() + 50);
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window.draw(hull_p);
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}
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// end the current frame
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window.display();
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}
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return 0;
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}
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