Add NumberGenerator.h for different methods
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NumberGenerator.h
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72
NumberGenerator.h
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#include "Point.h"
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#include <list>
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#include <cstdlib> // for srand, rand
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class NumberGenerator
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{
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private:
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static const int OFFSET = 0;
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static const int WIDTH = 700;
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static const int HEIGHT = 700;
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public:
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static std::list<Point> get_random_numbers(int valCount)
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{
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std::list<Point> points;
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//srand(static_cast <unsigned> (time(0)));
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srand(static_cast <unsigned> (0)); // fixed seed for testing
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float x = 0;
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float y = 0;
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for (int i = 0; i < valCount; ++i)
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{
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x = OFFSET + static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / (WIDTH - 2*OFFSET)));
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y = OFFSET + static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / (HEIGHT - 2*OFFSET)));
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points.push_back(Point(x, y));
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}
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return points;
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}
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static std::list<Point> get_rectangle_numbers(int valCount)
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{
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std::list<Point> points;
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float diff = (2.f * HEIGHT / valCount);
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float x = 0;
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float y = 0;
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for (int i = 0; i < valCount; ++i)
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{
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x = (i%2 == 0) ? OFFSET : WIDTH - OFFSET;
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y = diff/2 + (i/2) * diff;
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points.push_back(Point(x, y));
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}
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return points;
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}
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static std::list<Point> get_circle_numbers(int valCount)
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{
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std::list<Point> points;
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float rad = HEIGHT / 2; //8.0f;
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float deg = (float)(2 * 3.14159 / valCount);
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float x = 0;
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float y = 0;
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for (int i = 0; i < valCount; ++i)
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{
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x = WIDTH/2 + rad * cosf(i * deg);
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y = HEIGHT/2 + rad * sinf(i * deg);
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points.push_back(Point(x, y));
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}
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return points;
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}
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};
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