Add NumberGenerator.h for different methods

This commit is contained in:
karl 2020-11-29 00:24:51 +01:00
parent 535d912742
commit 083ba53d67

72
NumberGenerator.h Normal file
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#include "Point.h"
#include <list>
#include <cstdlib> // for srand, rand
class NumberGenerator
{
private:
static const int OFFSET = 0;
static const int WIDTH = 700;
static const int HEIGHT = 700;
public:
static std::list<Point> get_random_numbers(int valCount)
{
std::list<Point> points;
//srand(static_cast <unsigned> (time(0)));
srand(static_cast <unsigned> (0)); // fixed seed for testing
float x = 0;
float y = 0;
for (int i = 0; i < valCount; ++i)
{
x = OFFSET + static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / (WIDTH - 2*OFFSET)));
y = OFFSET + static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / (HEIGHT - 2*OFFSET)));
points.push_back(Point(x, y));
}
return points;
}
static std::list<Point> get_rectangle_numbers(int valCount)
{
std::list<Point> points;
float diff = (2.f * HEIGHT / valCount);
float x = 0;
float y = 0;
for (int i = 0; i < valCount; ++i)
{
x = (i%2 == 0) ? OFFSET : WIDTH - OFFSET;
y = diff/2 + (i/2) * diff;
points.push_back(Point(x, y));
}
return points;
}
static std::list<Point> get_circle_numbers(int valCount)
{
std::list<Point> points;
float rad = HEIGHT / 2; //8.0f;
float deg = (float)(2 * 3.14159 / valCount);
float x = 0;
float y = 0;
for (int i = 0; i < valCount; ++i)
{
x = WIDTH/2 + rad * cosf(i * deg);
y = HEIGHT/2 + rad * sinf(i * deg);
points.push_back(Point(x, y));
}
return points;
}
};