phs-galaxy/addons/interactive_water/PersistentShaderTexture.tscn

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://addons/interactive_water/WaterHeights.gd" type="Script" id=1]
[node name="PersistentShaderTexture" type="Node"]
script = ExtResource( 1 )
[node name="Viewport" type="Viewport" parent="."]
size = Vector2( 1, 1 )
transparent_bg = true
handle_input_locally = false
hdr = false
disable_3d = true
usage = 0
render_target_v_flip = true
render_target_update_mode = 3
[node name="Texture" type="ColorRect" parent="Viewport"]
margin_right = 128.0
margin_bottom = 128.0
rect_min_size = Vector2( 128, 128 )