phs-galaxy/World.gd

21 lines
639 B
GDScript

extends Spatial
const ray_length = 2000
func _physics_process(delta):
if Input.is_mouse_button_pressed(1):
# If the left mouse button was pressed, cast a ray towards the mouse position
var mouse_pos = get_viewport().get_mouse_position()
var camera = $LerpedFollow/LerpedCamera
var from = camera.project_ray_origin(mouse_pos)
var to = from + camera.project_ray_normal(mouse_pos) * ray_length
var result = get_world().direct_space_state.intersect_ray(from, to)
if not result.empty():
# If there was a collision, set the depth of the water at that position
$Water.set_depth_at_position(result.position, 0.0)