Works fairly well, although it doesn't account for changing acceleration which happens due to the changing gravity. I guess this is good enough, since it does hit if the player isn't careful
29 lines
569 B
GDScript
29 lines
569 B
GDScript
extends Spatial
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var target := Vector3.ZERO
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var acceleration := Vector3.ZERO
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var velocity := Vector3.ZERO
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export var acceleration_factor = 5.0
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export var accelerating := false
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func _ready():
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$HitArea.connect("body_entered", self, "_on_hit_body")
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func _on_hit_body(body):
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if body.name == "Player":
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print("Player hit!")
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func _process(delta):
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if accelerating:
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var direction = (target - global_transform.origin).normalized()
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acceleration += direction * acceleration_factor * delta
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velocity += acceleration
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global_transform.origin += velocity * delta
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