[gd_resource type="ShaderMaterial" load_steps=2 format=2] [ext_resource path="res://addons/interactive_water/WaterUpdate.shader" type="Shader" id=1] [resource] shader = ExtResource( 1 ) shader_param/water_height = 0.6 shader_param/height_damping = 0.13 shader_param/velocity_damping = 0.8 shader_param/spread = 0.94