[gd_resource type="ShaderMaterial" load_steps=2 format=2] [ext_resource path="res://Materials/PerlinPlanetShader.shader" type="Shader" id=1] [resource] resource_local_to_scene = true shader = ExtResource( 1 ) shader_param/scale = Vector2( 20, 40 ) shader_param/seamless = false shader_param/color_scale = Color( 0.160784, 0.411765, 0.72549, 1 )