[gd_scene load_steps=4 format=2] [ext_resource path="res://ShootyEnemy.gd" type="Script" id=1] [sub_resource type="PrismMesh" id=1] [sub_resource type="ConcavePolygonShape" id=2] data = PoolVector3Array( 0, 1, 1, 1, -1, 1, -1, -1, 1, 0, 1, -1, -1, -1, -1, 1, -1, -1, 0, 1, 1, 0, 1, -1, 1, -1, 1, 0, 1, -1, 1, -1, -1, 1, -1, 1, 0, 1, -1, 0, 1, 1, -1, -1, -1, 0, 1, 1, -1, -1, 1, -1, -1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, 1, -1, 1, 1, -1, -1, -1, -1, -1 ) [node name="ShootyEnemy" type="KinematicBody"] script = ExtResource( 1 ) [node name="MeshInstance" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0 ) mesh = SubResource( 1 ) material/0 = null [node name="CollisionShape" type="CollisionShape" parent="."] transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0 ) shape = SubResource( 2 ) [node name="ShotTimer" type="Timer" parent="."] process_mode = 0 autostart = true