extends Spatial var target := Vector3.ZERO var acceleration := Vector3.ZERO var velocity := Vector3.ZERO export var acceleration_factor = 5.0 export var accelerating := false func _ready(): $HitArea.connect("body_entered", self, "_on_hit_body") func _on_hit_body(body): if body.name == "Player": print("Player hit!") func _process(delta): if accelerating: var direction = (target - global_transform.origin).normalized() acceleration += direction * acceleration_factor * delta velocity += acceleration global_transform.origin += velocity * delta