[gd_scene load_steps=9 format=2] [ext_resource path="res://addons/interactive_water/Water.shader" type="Shader" id=1] [ext_resource path="res://addons/interactive_water/Water.gd" type="Script" id=3] [ext_resource path="res://addons/interactive_water/WaterUpdateMaterial.tres" type="Material" id=4] [ext_resource path="res://addons/interactive_water/PersistentShaderTexture.tscn" type="PackedScene" id=5] [sub_resource type="ViewportTexture" id=1] viewport_path = NodePath("WaterHeightViewport") [sub_resource type="ShaderMaterial" id=2] resource_local_to_scene = true shader = ExtResource( 1 ) shader_param/water_heights = SubResource( 1 ) [sub_resource type="PlaneMesh" id=3] subdivide_width = 512 subdivide_depth = 512 [sub_resource type="PlaneShape" id=4] [node name="Water" type="Spatial"] script = ExtResource( 3 ) [node name="WaterMesh" type="MeshInstance" parent="."] material_override = SubResource( 2 ) mesh = SubResource( 3 ) material/0 = null [node name="StaticBody" type="StaticBody" parent="WaterMesh"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.6, 0 ) [node name="CollisionShape" type="CollisionShape" parent="WaterMesh/StaticBody"] shape = SubResource( 4 ) [node name="WaterHeights" parent="." instance=ExtResource( 5 )] size = Vector2( 512, 512 ) shader_material = ExtResource( 4 )