Collision, spike spawning
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e7f2bd171a
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index.html
278
index.html
@ -73,8 +73,71 @@
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</head>
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<body>
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<div id="viewport">
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<div id="floor" class="level" style="
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left:0px;
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top:409px;
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background-image:url(sheet.png);
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background-position: -0px -142px;
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width: 800px;
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height: 71px;
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z-index: 2;
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">
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</div>
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<div id="background" style="
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left:0px;
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top:0px;
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background-image:url(sheet.png);
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background-position: -0px -355px;
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width: 800px;
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height: 480px;
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z-index: -2;
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">
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</div>
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<div id="plane" style="
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z-index: 0;
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">
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</div>
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<div id="game_over" style="
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left:200px;
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top:200px;
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background-image:url(sheet.png);
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background-position: -0px -835px;
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width: 412px;
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height: 78px;
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z-index: 10;
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">
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</div>
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<div id="get_ready" style="
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left:200px;
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top:200px;
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background-image:url(sheet.png);
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background-position: -0px -913px;
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width: 400px;
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height: 73px;
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z-index: 10;
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">
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</div>
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</div>
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<script>
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// Setup
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// Scale viewport to fit device width
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function apply_scale() {
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var scale = window.innerHeight / 480.0;
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$("#viewport").css({ "transform": "scale(" + scale + ")", "transform-origin": "0 0" });
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camera_x = window.innerWidth / 10.0;
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}
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window.onresize = apply_scale;
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apply_scale();
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// Game Loop
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function timestamp() {
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return window.performance && window.performance.now ? window.performance.now() : new Date().getTime();
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}
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@ -111,28 +174,115 @@
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// Game
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const GRAVITY = 200
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const JUMP_VEL = 200
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const SPIKE_DISTANCE = 400
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const SPIKE_DISTANCE = 250
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var camera_x = window.innerWidth / 10.0;
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class Bird {
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constructor() {
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this.position_x = 100;
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this.position_y = 100;
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this.position_y = 150;
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this.width = 88;
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this.height = 73;
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this.velocity_y = 0;
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}
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get_center_x() {
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return this.position_x + this.width / 2.0;
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}
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get_center_y() {
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return this.position_y + this.height / 2.0;
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}
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}
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class Spikes {
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constructor() {
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this.position_x = 350;
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this.position_y = 0;
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constructor(x, y) {
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this.position_x = x;
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this.position_y = y;
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this.collision_begin_x = 25;
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this.collision_end_x = 75;
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this.collision_begin_y = 170;
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this.collision_end_y = 280;
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this.id = Math.floor(Math.random() * 1000000);
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this.element1 = document.createElement("div");
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this.element1.id = this.id;
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this.element2 = document.createElement("div");
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this.element2.id = this.id + 1;
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document.getElementById("viewport").appendChild(this.element1);
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document.getElementById("viewport").appendChild(this.element2);
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$("#" + this.id).css({
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"top": (y + 300) + "px",
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"background-image": "url(sheet.png)",
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"background-position": "-0px -1757px",
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"width": "108px",
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"height": "239px",
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"z-index": "1"
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})
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$("#" + (this.id + 1)).css({
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"top": (y - 100) + "px",
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"background-image": "url(sheet.png)",
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"background-position": "-264px -986px",
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"width": "108px",
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"height": "239px",
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"z-index": "1"
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})
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}
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set_camera_position(x) {
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$("#" + this.id).css({
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"left": (this.position_x + x) + "px"
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})
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$("#" + (this.id + 1)).css({
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"left": (this.position_x + x) + "px"
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})
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}
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remove() {
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document.getElementById(this.id).remove();
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document.getElementById(this.id + 1).remove();
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}
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}
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let player = new Bird()
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var spikes = []
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function spawn_spikes(x, y) {
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spikes.push(new Spikes(x, y));
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}
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function randomInt(min, max) {
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return Math.floor(Math.random() * (max - min + 1)) + min;
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}
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const INITIAL_SPIKE_DISTANCE = 2000;
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function setupGame() {
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spikes.forEach(function (spike) {
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spike.remove();
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})
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spikes.length = 0;
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player.position_x = 100;
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player.position_y = 150;
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player.velocity_y = 0;
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for (let i = 350; i < INITIAL_SPIKE_DISTANCE; i += SPIKE_DISTANCE) {
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spawn_spikes(i, randomInt(-100, 100));
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}
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}
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// Fixed time loop
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function update(dt) {
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@ -149,10 +299,23 @@
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// Gravity
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player.velocity_y += GRAVITY * dt;
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// Lose condition
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// // Lose conditions
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// Player hits the ground
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if (player.position_y > 400) {
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die();
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}
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// Player hits a spike
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spikes.forEach(function (spike) {
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if (player.get_center_x() > spike.position_x + spike.collision_begin_x
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&& player.get_center_x() < spike.position_x + spike.collision_end_x) {
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// Player is inside the spikes - check the y axis
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if (!(player.get_center_y() > spike.position_y + spike.collision_begin_y
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&& player.get_center_y() < spike.position_y + spike.collision_end_y)) {
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die();
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}
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}
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})
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} else if (current_gamestate == GameState.STARTSCREEN) {
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// Do nothing
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}
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@ -162,9 +325,19 @@
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function render(dt) {
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$("#plane").css({
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top: player.position_y + "px",
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left: player.position_x + "px"
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left: camera_x + "px"
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});
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// Move camera by moving everything in the level to the inverse of the player position
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// TODO: offset by the object's actual position
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$(".level").css({
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left: (-player.position_x + camera_x) + "px"
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})
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spikes.forEach(function (spike) {
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spike.set_camera_position(-player.position_x + camera_x);
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})
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if (current_gamestate == GameState.STARTSCREEN) {
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if (has_died == false) {
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$("#get_ready").css({ visibility: "visible" });
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@ -186,10 +359,7 @@
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}
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function restart() {
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player.position_x = 100;
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player.position_y = 100;
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player.velocity_y = 0;
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setupGame();
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current_gamestate = GameState.PLAYING;
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}
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@ -206,92 +376,6 @@
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requestAnimationFrame(frame);
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</script>
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<div id="viewport">
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<div id="floor" style="
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left:0px;
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top:409px;
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background-image:url(sheet.png);
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background-position: -0px -142px;
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width: 800px;
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height: 71px;
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z-index: -1;
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">
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</div>
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<div id="background" style="
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left:0px;
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top:0px;
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background-image:url(sheet.png);
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background-position: -0px -355px;
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width: 800px;
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height: 480px;
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z-index: -2;
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">
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</div>
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<div id="plane" style="
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z-index: 0;
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">
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</div>
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<div id="spike_bottom" style="
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left:300px;
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top:300px;
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background-image:url(sheet.png);
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background-position: -0px -1757px;
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width: 108px;
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height: 239px;
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z-index: 1;
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">
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</div>
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<div id="spike_top" style="
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left:300px;
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top:-100px;
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background-image:url(sheet.png);
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background-position: -264px -986px;
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width: 108px;
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height: 239px;
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z-index: 1;
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">
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</div>
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<div id="game_over" style="
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left:200px;
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top:200px;
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background-image:url(sheet.png);
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background-position: -0px -835px;
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width: 412px;
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height: 78px;
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z-index: 1;
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">
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</div>
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<div id="get_ready" style="
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left:200px;
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top:200px;
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background-image:url(sheet.png);
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background-position: -0px -913px;
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width: 400px;
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height: 73px;
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z-index: 1;
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">
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</div>
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</div>
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<script>
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// Scale viewport to fit device width
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function apply_scale() {
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var scale = window.innerHeight / 480.0;
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$("#viewport").css({ "transform": "scale(" + scale + ")", "transform-origin": "0 0" });
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}
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window.onresize = apply_scale;
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apply_scale();
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</script>
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</body>
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</html>
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