Better background, scrolling ground, scaling
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parent
460d5ef60d
commit
594a702e5a
104
index.html
104
index.html
@ -81,20 +81,10 @@
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<div id="viewport">
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<div id="flash" style="z-index:11;
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background-color: white;
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width: 800px;
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height: 480px;
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width: 100vw;
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height: 100vh;
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opacity: 0%;"></div>
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<div id="floor" class="level" style="
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left:0px;
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top:409px;
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background-image:url(sheet.png);
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background-position: -0px -142px;
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width: 800px;
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height: 71px;
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z-index: 2;
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">
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</div>
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<div id="background" style="
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left:0px;
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top:0px;
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@ -105,33 +95,49 @@
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z-index: -2;
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">
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</div>
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<div id="background2" style="
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left:800px;
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top:0px;
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background-image:url(sheet.png);
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background-position: -0px -355px;
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width: 800px;
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height: 480px;
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z-index: -2;
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">
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</div>
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<div id="plane" style="
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z-index: 0;
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">
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</div>
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</div>
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<div id="game_over" style="
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left:200px;
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top:200px;
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<div id="game_over" style="
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left: calc(50vw - 206px);
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top: 40vh;
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background-image:url(sheet.png);
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background-position: -0px -835px;
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width: 412px;
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height: 78px;
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z-index: 10;
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">
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</div>
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</div>
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<div id="get_ready" style="
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left:200px;
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top:200px;
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<div id="score" style="
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left:50px;
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top: 50px;
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z-index: 10;
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">Score</div>
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<div id="get_ready" style="
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left: calc(50vw - 200px);
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top: 40vh;
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background-image:url(sheet.png);
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background-position: -0px -913px;
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width: 400px;
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height: 73px;
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z-index: 10;
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">
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</div>
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</div>
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<script>
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@ -188,6 +194,7 @@
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const GRAVITY = 200
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const JUMP_VEL = 200
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const SPIKE_DISTANCE = 250
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const GROUND_DISTANCE = 800;
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var camera_x = window.innerWidth / 10.0;
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var score = 0;
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@ -270,13 +277,52 @@
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}
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}
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class Ground {
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constructor(x) {
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this.position_x = x;
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this.position_y = 12345;
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this.id = Math.floor(Math.random() * 1000000);
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this.element1 = document.createElement("div");
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this.element1.id = this.id;
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document.getElementById("viewport").appendChild(this.element1);
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$("#" + this.id).css({
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"left": (this.position_x) + "px",
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"top": "409px",
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"background-image": "url(sheet.png)",
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"background-position": "-0px -142px",
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"width": "800px",
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"height": "71px",
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"z-index": "2"
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});
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}
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set_camera_position(x) {
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$("#" + this.id).css({
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"left": (this.position_x + x) + "px"
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})
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}
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remove() {
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document.getElementById(this.id).remove();
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}
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}
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let player = new Bird()
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var spikes = []
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var grounds = []
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function spawn_spikes(x, y) {
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spikes.push(new Spikes(x, y));
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}
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function spawn_ground(x) {
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grounds.push(new Ground(x));
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}
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function randomInt(min, max) {
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return Math.floor(Math.random() * (max - min + 1)) + min;
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}
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@ -287,8 +333,12 @@
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spikes.forEach(function (spike) {
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spike.remove();
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})
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grounds.forEach(function (ground) {
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ground.remove();
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})
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spikes.length = 0;
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grounds.length = 0;
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player.position_x = 100;
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player.position_y = 150;
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@ -298,6 +348,9 @@
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for (let i = 350; i < INITIAL_SPIKE_DISTANCE; i += SPIKE_DISTANCE) {
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spawn_spikes(i, randomInt(-100, 100));
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}
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for (let i = -GROUND_DISTANCE; i < INITIAL_SPIKE_DISTANCE; i += GROUND_DISTANCE) {
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spawn_ground(i);
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}
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}
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// Fixed time loop
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@ -348,7 +401,7 @@
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console.log(score);
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} else if (current_gamestate == GameState.STARTSCREEN) {
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// Drop the player to the ground if they're not there yet (after hitting a spike)
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if (player.position_y < 400) {
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if (player.position_y < 400 && has_died) {
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player.velocity_y += GRAVITY * dt;
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player.position_y += player.velocity_y * dt;
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}
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@ -371,6 +424,10 @@
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spikes.forEach(function (spike) {
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spike.set_camera_position(-player.position_x + camera_x);
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})
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grounds.forEach(function (ground) {
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ground.set_camera_position(-player.position_x + camera_x);
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})
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if (current_gamestate == GameState.STARTSCREEN) {
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if (has_died == false) {
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@ -408,6 +465,9 @@
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$("#flash").css({
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"opacity": "100%",
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});
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// Drop down with some speed
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player.velocity_y = 100;
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}
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function restart() {
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