#pragma once #include "Camera.h" #include "Framebuffer3D.h" #include "Shader.h" #include "VertexBuffer.h" class MCRenderer { public: MCRenderer(int size_x, int size_y, int size_z); void render(float delta); private: int size_x; int size_y; int size_z; Shader render_shader; Shader noise_shader; Framebuffer3D noise; VertexBuffer vertex_rectangle; Camera camera; };