42 lines
999 B
C++
42 lines
999 B
C++
#pragma once
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// Must be the first include
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#include <glad/glad.h>
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// Other includes
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#include <GLFW/glfw3.h>
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#include "RenderBackend.h"
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#include <map>
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namespace Gedeng {
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class Input {
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public:
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static void initialize(GLFWwindow *window) {
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glfwSetKeyCallback(window, key_callback);
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}
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// FIXME: Ignore warnings produced by these unused variables -- they're required for the callback to work
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static void key_callback(GLFWwindow *window, int key, int scancode, int action, int mods) {
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if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) glfwSetWindowShouldClose(window, GLFW_TRUE);
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Input::set_key_down(key, action == GLFW_RELEASE ? false : true);
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}
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static void poll_input() {
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glfwPollEvents();
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}
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static void set_key_down(int key, bool down) {
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keys_down[key] = down;
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}
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static bool is_key_down(int key) {
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return keys_down[key];
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}
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inline static std::map<int, bool> keys_down;
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};
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} // namespace Gedeng
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