37 lines
1.2 KiB
C++
37 lines
1.2 KiB
C++
#include "Gedeng/Application.h"
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#include "Gedeng/Input.h"
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#include "Gedeng/Logger.h"
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#include "Gedeng/RenderBackend.h"
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#include "Gedeng/Time.h"
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namespace Gedeng {
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void Application::run() {
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// Setup Rendering
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// FIXME: Make these parameters variable, maybe move this to a different function
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RenderBackend::initialize_window(WINDOW_SIZE_X, WINDOW_SIZE_Y, WINDOW_NAME);
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Input::initialize(RenderBackend::get_window());
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unsigned long previous_time_ms = Time::get_time_ms();
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unsigned long time_until_fixed_update_ms = 0.0;
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while (!RenderBackend::does_window_want_to_close()) {
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unsigned long current_time_ms = Time::get_time_ms();
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unsigned long elapsed_time_ms = current_time_ms - previous_time_ms;
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previous_time_ms = current_time_ms;
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time_until_fixed_update_ms += elapsed_time_ms;
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Input::poll_input();
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// Update fixed time step
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while (time_until_fixed_update_ms >= MS_PER_UPDATE) {
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fixed_update(static_cast<double>(MS_PER_UPDATE) / 1000.0);
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time_until_fixed_update_ms -= MS_PER_UPDATE;
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}
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dynamic_update(static_cast<double>(elapsed_time_ms) / 1000.0);
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}
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}
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} // namespace Gedeng
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