gedeng/Shader/particle_render.vs
karl c3796e7b55 Add basic Particle setup
Compiles, but doesn't work
2021-05-08 00:13:27 +02:00

20 lines
418 B
GLSL

#version 430
layout (location = 0) in vec3 position;
layout (location = 2) in vec3 color;
layout (location = 3) in float lifetime;
layout (location = 4) in float size;
layout (location = 5) in int type;
out vec3 color_pass;
out float lifetime_pass;
out float size_pass;
out int type_pass;
void main()
{
gl_Position = vec4(position, 1.0);
color_pass = color;
size_pass = size;
lifetime_pass = lifetime;
}