15 lines
236 B
GLSL
15 lines
236 B
GLSL
#version 430
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uniform sampler2D texture;
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smooth in vec2 tex_coords;
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flat in vec4 color_part;
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out vec4 FragColor;
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void main()
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{
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vec4 tex_color = texture2D(texture, tex_coords);
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FragColor = vec4(tex_color.xyz, 1.0) * color_part;
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}
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